asahi: Bind staging resources as RENDER_TARGET

This doesn't matter in practice (at least with mesa/st), but it's more correct
technically.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
This commit is contained in:
Alyssa Rosenzweig 2023-04-26 10:20:45 -04:00
parent 31c805d0aa
commit c837156e99

View file

@ -809,11 +809,11 @@ agx_alloc_staging(struct pipe_screen *screen, struct agx_resource *rsc,
}
tmpl.last_level = 0;
tmpl.bind |= PIPE_BIND_LINEAR;
/* Linear is incompatible with depth/stencil, so we convert */
tmpl.format = agx_staging_color_format_for_zs(rsc->layout.format);
tmpl.bind &= ~PIPE_BIND_DEPTH_STENCIL;
tmpl.bind |= PIPE_BIND_LINEAR | PIPE_BIND_RENDER_TARGET;
struct pipe_resource *pstaging = screen->resource_create(screen, &tmpl);
if (!pstaging)