nv50: avoid using inline vertex data submit when gl_VertexID is used

The hardware only generates vertexid when vertices come from a VBO. This
fixes:

  vertexid-drawelements
  vertexid-drawarrays

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Ilia Mirkin 2015-08-24 11:49:05 -04:00
parent 4a025c6bc8
commit c830d193db
4 changed files with 14 additions and 2 deletions

View file

@ -66,6 +66,7 @@ nv50_vertprog_assign_slots(struct nv50_ir_prog_info *info)
case TGSI_SEMANTIC_VERTEXID:
prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID;
prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID_DRAW_ARRAYS_ADD_START;
prog->vp.vertexid = 1;
continue;
default:
break;

View file

@ -76,6 +76,7 @@ struct nv50_program {
ubyte psiz; /* output slot of point size */
ubyte bfc[2]; /* indices into varying for FFC (FP) or BFC (VP) */
ubyte edgeflag;
ubyte vertexid;
ubyte clpd[2]; /* output slot of clip distance[i]'s 1st component */
ubyte clpd_nr;
} vp;

View file

@ -503,7 +503,8 @@ static struct state_validate {
{ nv50_validate_samplers, NV50_NEW_SAMPLERS },
{ nv50_stream_output_validate, NV50_NEW_STRMOUT |
NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG },
{ nv50_vertex_arrays_validate, NV50_NEW_VERTEX | NV50_NEW_ARRAYS },
{ nv50_vertex_arrays_validate, NV50_NEW_VERTEX | NV50_NEW_ARRAYS |
NV50_NEW_VERTPROG },
{ nv50_validate_min_samples, NV50_NEW_MIN_SAMPLES },
};
#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))

View file

@ -293,7 +293,8 @@ nv50_vertex_arrays_validate(struct nv50_context *nv50)
uint64_t addrs[PIPE_MAX_ATTRIBS];
uint32_t limits[PIPE_MAX_ATTRIBS];
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_vertex_stateobj *vertex = nv50->vertex;
struct nv50_vertex_stateobj dummy = {};
struct nv50_vertex_stateobj *vertex = nv50->vertex ? nv50->vertex : &dummy;
struct pipe_vertex_buffer *vb;
struct nv50_vertex_element *ve;
uint32_t mask;
@ -301,6 +302,14 @@ nv50_vertex_arrays_validate(struct nv50_context *nv50)
unsigned i;
const unsigned n = MAX2(vertex->num_elements, nv50->state.num_vtxelts);
/* A vertexid is not generated for inline data uploads. Have to use a
* VBO. This check must come after the vertprog has been validated,
* otherwise vertexid may be unset.
*/
assert(nv50->vertprog->translated);
if (nv50->vertprog->vp.vertexid)
nv50->vbo_push_hint = 0;
if (unlikely(vertex->need_conversion))
nv50->vbo_fifo = ~0;
else