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change BranchTarget to GLint
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@ -401,7 +401,7 @@ struct prog_instruction
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/**
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/**
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* For BRA and CAL instructions, the location to jump to.
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* For BRA and CAL instructions, the location to jump to.
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*/
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*/
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GLuint BranchTarget;
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GLint BranchTarget;
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/**
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/**
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* For TEX instructions in shaders, the sampler to use for the
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* For TEX instructions in shaders, the sampler to use for the
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