intel: Refactor intel_render_texture() [v2]

This is in preparation for properly implementing glFramebufferTexture*()
for mipmapped depthstencil textures. The FIXME comments deleted by this
patch give a rough explanation of what was broken.

This refactor does the following:
   - In intel_update_wrapper() and intel_wrap_texture(), change the
     parameters to prepare to remove functions' dependency on
     gl_texture_image.
   - Move the call to intel_renderbuffer_set_draw_offsets() from
     intel_render_texture() into intel_udpate_wrapper().

Each time I encounter those functions, I dislike their vague names.
(Update which wrapper? What is wrapped? What is the wrapper?). So, while
I was mucking around, I also renamed the functions.

v2:
   In addition to the ``GLenum internal_format`` parameter to
   intel_wrap_miptree(), add a ``gl_format format`` parameter. This
   removes the need to recalculate for the true format from
   internal_format with ChooseNewTextureFormat, which was just weird.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Chad Versace 2011-11-15 22:11:33 -08:00
parent 73540690f7
commit c80b31fdee

View file

@ -946,42 +946,52 @@ intel_framebuffer_renderbuffer(struct gl_context * ctx,
intel_draw_buffer(ctx);
}
/**
* NOTE: The 'att' parameter is a kludge that will soon be removed. Its
* presence allows us to refactor the wrapping of depthstencil textures that
* use separate stencil in two easily manageable steps, rather than in one
* large, hairy step. First, refactor the common wrapping code used by all
* texture formats. Second, refactor the separate stencil code paths.
*/
static bool
intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
struct gl_renderbuffer_attachment *att)
intel_renderbuffer_update_wrapper(struct intel_context *intel,
struct intel_renderbuffer *irb,
struct intel_mipmap_tree *mt,
uint32_t level,
uint32_t layer,
gl_format format,
GLenum internal_format,
struct gl_renderbuffer_attachment *att)
{
struct gl_renderbuffer *rb = &irb->Base;
/* The image variables are a kludge. See the note above for the att
* parameter.
*/
struct gl_texture_image *texImage = _mesa_get_attachment_teximage(att);
struct intel_texture_image *intel_image = intel_texture_image(texImage);
int width, height, depth;
if (!intel_span_supports_format(texImage->TexFormat)) {
rb->Format = format;
if (!intel_span_supports_format(rb->Format)) {
DBG("Render to texture BAD FORMAT %s\n",
_mesa_get_format_name(texImage->TexFormat));
_mesa_get_format_name(rb->Format));
return false;
} else {
DBG("Render to texture %s\n", _mesa_get_format_name(texImage->TexFormat));
DBG("Render to texture %s\n", _mesa_get_format_name(rb->Format));
}
intel_miptree_get_dimensions_for_image(texImage, &width, &height, &depth);
irb->Base.Format = texImage->TexFormat;
irb->Base.DataType = intel_mesa_format_to_rb_datatype(texImage->TexFormat);
irb->Base.InternalFormat = texImage->InternalFormat;
irb->Base._BaseFormat = _mesa_base_tex_format(ctx, irb->Base.InternalFormat);
irb->Base.Width = width;
irb->Base.Height = height;
rb->InternalFormat = internal_format;
rb->DataType = intel_mesa_format_to_rb_datatype(rb->Format);
rb->_BaseFormat = _mesa_get_format_base_format(rb->Format);
rb->Width = mt->level[level].width;
rb->Height = mt->level[level].height;
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
irb->mt_level = att->TextureLevel;
if (texImage->TexObject->Target == GL_TEXTURE_CUBE_MAP) {
assert(att->Zoffset == 0);
irb->mt_layer = att->CubeMapFace;
} else {
assert(att->CubeMapFace == 0);
irb->mt_layer= att->Zoffset;
}
intel_miptree_check_level_layer(mt, level, layer);
irb->mt_level = level;
irb->mt_layer = layer;
if (intel_image->stencil_rb) {
/* The tex image has packed depth/stencil format, but is using separate
@ -1004,29 +1014,51 @@ intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
depth_irb = intel_renderbuffer(intel_image->depth_rb);
depth_irb->mt_level = irb->mt_level;
depth_irb->mt_layer = irb->mt_layer;
intel_renderbuffer_set_draw_offset(depth_irb);
stencil_irb = intel_renderbuffer(intel_image->stencil_rb);
stencil_irb->mt_level = irb->mt_level;
stencil_irb->mt_layer = irb->mt_layer;
intel_renderbuffer_set_draw_offset(stencil_irb);
} else {
intel_miptree_reference(&irb->mt, intel_image->mt);
intel_renderbuffer_set_draw_offset(irb);
}
return true;
}
/**
* When glFramebufferTexture[123]D is called this function sets up the
* gl_renderbuffer wrapper around the texture image.
* This will have the region info needed for hardware rendering.
* \brief Wrap a renderbuffer around a single slice of a miptree.
*
* Called by glFramebufferTexture*(). This just allocates a
* ``struct intel_renderbuffer`` then calls
* intel_renderbuffer_update_wrapper() to do the real work.
*
* NOTE: The 'att' parameter is a kludge that will soon be removed. Its
* presence allows us to refactor the wrapping of depthstencil textures that
* use separate stencil in two easily manageable steps, rather than in one
* large, hairy step. First, refactor the common wrapping code used by all
* texture formats. Second, refactor the separate stencil code paths.
*
* \see intel_renderbuffer_update_wrapper()
*/
static struct intel_renderbuffer *
intel_wrap_texture(struct gl_context * ctx,
struct gl_renderbuffer_attachment *att)
static struct intel_renderbuffer*
intel_renderbuffer_wrap_miptree(struct intel_context *intel,
struct intel_mipmap_tree *mt,
uint32_t level,
uint32_t layer,
gl_format format,
GLenum internal_format,
struct gl_renderbuffer_attachment *att)
{
const GLuint name = ~0; /* not significant, but distinct for debugging */
struct gl_context *ctx = &intel->ctx;
struct intel_renderbuffer *irb;
/* make an intel_renderbuffer to wrap the texture image */
intel_miptree_check_level_layer(mt, level, layer);
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
@ -1036,7 +1068,10 @@ intel_wrap_texture(struct gl_context * ctx,
_mesa_init_renderbuffer(&irb->Base, name);
irb->Base.ClassID = INTEL_RB_CLASS;
if (!intel_update_wrapper(ctx, irb, att)) {
if (!intel_renderbuffer_update_wrapper(intel, irb,
mt, level, layer,
format, internal_format,
att)) {
free(irb);
return NULL;
}
@ -1124,12 +1159,22 @@ intel_render_texture(struct gl_context * ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct intel_context *intel = intel_context(ctx);
struct gl_texture_image *image = _mesa_get_attachment_teximage(att);
struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
struct intel_texture_image *intel_image = intel_texture_image(image);
struct intel_mipmap_tree *mt = intel_image->mt;
(void) fb;
int layer;
if (att->CubeMapFace > 0) {
assert(att->Zoffset == 0);
layer = att->CubeMapFace;
} else {
layer = att->Zoffset;
}
if (!intel_image->mt) {
/* Fallback on drawing to a texture that doesn't have a miptree
* (has a border, width/height 0, etc.)
@ -1139,7 +1184,14 @@ intel_render_texture(struct gl_context * ctx,
return;
}
else if (!irb) {
irb = intel_wrap_texture(ctx, att);
irb = intel_renderbuffer_wrap_miptree(intel,
mt,
att->TextureLevel,
layer,
image->TexFormat,
image->InternalFormat,
att);
if (irb) {
/* bind the wrapper to the attachment point */
_mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
@ -1151,7 +1203,11 @@ intel_render_texture(struct gl_context * ctx,
}
}
if (!intel_update_wrapper(ctx, irb, att)) {
if (!intel_renderbuffer_update_wrapper(intel, irb,
mt, att->TextureLevel, layer,
image->TexFormat,
image->InternalFormat,
att)) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_swrast_render_texture(ctx, fb, att);
return;
@ -1162,7 +1218,6 @@ intel_render_texture(struct gl_context * ctx,
att->Texture->Name, image->Width, image->Height,
irb->Base.RefCount);
intel_renderbuffer_set_draw_offset(irb);
intel_image->used_as_render_target = true;
#ifndef I915