Merge branch 'tu/encode_direct' into 'main'

tu: Use direct unaligned dispatch for encode shader

See merge request mesa/mesa!38960
This commit is contained in:
Sagar Ghuge 2025-12-19 17:59:21 -08:00
commit c7ea58e045

View file

@ -231,9 +231,8 @@ encode(VkCommandBuffer commandBuffer,
VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(args), VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(args),
&args); &args);
tu_dispatch_unaligned_indirect(commandBuffer, tu_dispatch_unaligned(commandBuffer,
intermediate_header_addr + MAX2(state->leaf_node_count, 1), 1, 1);
offsetof(struct vk_ir_header, ir_internal_node_count));
} }
static VkResult static VkResult