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synced 2026-05-03 18:38:11 +02:00
st/mesa: move around some code in st_context.c
st_init_driver_functions() is only called in st_context.c so there's no need for the prototype in st_context.h To avoid a forward declaration of st_init_driver_functions() in st_context.c, we need to move around several other functions. No functional change. Reviewed-by: Neha Bhende <bhenden@vmware.com>
This commit is contained in:
parent
b29d827f09
commit
c7d2504625
2 changed files with 116 additions and 122 deletions
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@ -572,118 +572,6 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
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}
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struct st_context *
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st_create_context(gl_api api, struct pipe_context *pipe,
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const struct gl_config *visual,
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struct st_context *share,
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const struct st_config_options *options,
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bool no_error)
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{
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struct gl_context *ctx;
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struct gl_context *shareCtx = share ? share->ctx : NULL;
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struct dd_function_table funcs;
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struct st_context *st;
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util_cpu_detect();
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memset(&funcs, 0, sizeof(funcs));
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st_init_driver_functions(pipe->screen, &funcs);
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ctx = calloc(1, sizeof(struct gl_context));
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if (!ctx)
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return NULL;
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if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
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free(ctx);
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return NULL;
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}
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st_debug_init();
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if (pipe->screen->get_disk_shader_cache &&
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!(ST_DEBUG & DEBUG_TGSI))
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ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
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/* XXX: need a capability bit in gallium to query if the pipe
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* driver prefers DP4 or MUL/MAD for vertex transformation.
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*/
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if (debug_get_option_mesa_mvp_dp4())
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ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
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st = st_create_context_priv(ctx, pipe, options, no_error);
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if (!st) {
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_mesa_destroy_context(ctx);
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}
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return st;
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}
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/**
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* Callback to release the sampler view attached to a texture object.
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* Called by _mesa_HashWalk().
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*/
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static void
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destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
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{
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struct gl_texture_object *texObj = (struct gl_texture_object *) data;
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struct st_context *st = (struct st_context *) userData;
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st_texture_release_sampler_view(st, st_texture_object(texObj));
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}
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void
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st_destroy_context(struct st_context *st)
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{
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struct gl_context *ctx = st->ctx;
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struct st_framebuffer *stfb, *next;
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GET_CURRENT_CONTEXT(curctx);
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if (curctx == NULL) {
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/* No current context, but we need one to release
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* renderbuffer surface when we release framebuffer.
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* So temporarily bind the context.
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*/
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_mesa_make_current(ctx, NULL, NULL);
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}
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/* This must be called first so that glthread has a chance to finish */
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_mesa_glthread_destroy(ctx);
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_mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
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st_reference_fragprog(st, &st->fp, NULL);
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st_reference_prog(st, &st->gp, NULL);
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st_reference_vertprog(st, &st->vp, NULL);
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st_reference_prog(st, &st->tcp, NULL);
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st_reference_prog(st, &st->tep, NULL);
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st_reference_compprog(st, &st->cp, NULL);
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/* release framebuffer in the winsys buffers list */
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LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
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st_framebuffer_reference(&stfb, NULL);
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}
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pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
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pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
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_vbo_DestroyContext(ctx);
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st_destroy_program_variants(st);
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_mesa_free_context_data(ctx);
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/* This will free the st_context too, so 'st' must not be accessed
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* afterwards. */
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st_destroy_context_priv(st, true);
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st = NULL;
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free(ctx);
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}
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static void
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st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
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{
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@ -727,7 +615,7 @@ st_get_driver_uuid(struct gl_context *ctx, char *uuid)
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}
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void
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static void
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st_init_driver_functions(struct pipe_screen *screen,
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struct dd_function_table *functions)
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{
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@ -798,3 +686,118 @@ st_init_driver_functions(struct pipe_screen *screen,
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st_deserialise_tgsi_program;
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}
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}
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struct st_context *
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st_create_context(gl_api api, struct pipe_context *pipe,
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const struct gl_config *visual,
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struct st_context *share,
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const struct st_config_options *options,
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bool no_error)
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{
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struct gl_context *ctx;
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struct gl_context *shareCtx = share ? share->ctx : NULL;
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struct dd_function_table funcs;
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struct st_context *st;
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util_cpu_detect();
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memset(&funcs, 0, sizeof(funcs));
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st_init_driver_functions(pipe->screen, &funcs);
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ctx = calloc(1, sizeof(struct gl_context));
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if (!ctx)
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return NULL;
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if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
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free(ctx);
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return NULL;
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}
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st_debug_init();
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if (pipe->screen->get_disk_shader_cache &&
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!(ST_DEBUG & DEBUG_TGSI))
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ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
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/* XXX: need a capability bit in gallium to query if the pipe
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* driver prefers DP4 or MUL/MAD for vertex transformation.
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*/
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if (debug_get_option_mesa_mvp_dp4())
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ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
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st = st_create_context_priv(ctx, pipe, options, no_error);
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if (!st) {
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_mesa_destroy_context(ctx);
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}
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return st;
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}
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/**
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* When we destroy a context, we must examine all texture objects to
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* find/release any sampler views created by that context.
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*
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* This callback is called per-texture object. It releases all the
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* texture's sampler views which belong to the context.
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*/
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static void
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destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
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{
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struct gl_texture_object *texObj = (struct gl_texture_object *) data;
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struct st_context *st = (struct st_context *) userData;
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st_texture_release_sampler_view(st, st_texture_object(texObj));
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}
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void
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st_destroy_context(struct st_context *st)
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{
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struct gl_context *ctx = st->ctx;
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struct st_framebuffer *stfb, *next;
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GET_CURRENT_CONTEXT(curctx);
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if (curctx == NULL) {
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/* No current context, but we need one to release
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* renderbuffer surface when we release framebuffer.
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* So temporarily bind the context.
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*/
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_mesa_make_current(ctx, NULL, NULL);
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}
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/* This must be called first so that glthread has a chance to finish */
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_mesa_glthread_destroy(ctx);
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_mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
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st_reference_fragprog(st, &st->fp, NULL);
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st_reference_prog(st, &st->gp, NULL);
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st_reference_vertprog(st, &st->vp, NULL);
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st_reference_prog(st, &st->tcp, NULL);
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st_reference_prog(st, &st->tep, NULL);
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st_reference_compprog(st, &st->cp, NULL);
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/* release framebuffer in the winsys buffers list */
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LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
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st_framebuffer_reference(&stfb, NULL);
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}
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pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
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pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
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_vbo_DestroyContext(ctx);
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st_destroy_program_variants(st);
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_mesa_free_context_data(ctx);
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/* This will free the st_context too, so 'st' must not be accessed
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* afterwards. */
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st_destroy_context_priv(st, true);
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st = NULL;
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free(ctx);
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}
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@ -330,19 +330,10 @@ extern void
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st_destroy_context(struct st_context *st);
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extern void
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st_init_driver_functions(struct pipe_screen *screen,
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struct dd_function_table *functions);
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extern void
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st_invalidate_buffers(struct st_context *st);
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extern uint64_t
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st_get_active_states(struct gl_context *ctx);
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/**
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* Wrapper for struct gl_framebuffer.
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* This is an opaque type to the outside world.
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