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new comments, indentation fixes
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parent
4af404038c
commit
c7d0fe1c4b
1 changed files with 25 additions and 11 deletions
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@ -252,15 +252,15 @@ _generic_GetInfoLogLength (struct gl2_generic_intf **intf)
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}
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static struct gl2_generic_intf _generic_vftbl = {
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{
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_unknown_AddRef,
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_unknown_Release,
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_generic_QueryInterface
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},
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_generic_Delete,
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NULL, /* abstract GetType */
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_generic_GetName,
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_generic_GetDeleteStatus,
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{
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_unknown_AddRef,
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_unknown_Release,
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_generic_QueryInterface
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},
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_generic_Delete,
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NULL, /* abstract GetType */
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_generic_GetName,
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_generic_GetDeleteStatus,
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_generic_GetInfoLog,
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_generic_GetInfoLogLength
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};
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@ -1184,9 +1184,23 @@ _program_UpdateFixedAttrib (struct gl2_program_intf **intf, GLuint index, GLvoid
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}
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}
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/**
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* Called during fragment shader execution to either load a varying
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* register with values, or fetch values from a varying register.
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* \param intf the internal program?
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* \param index which varying register, one of the SLANG_FRAGMENT_FIXED_*
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* values for example.
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* \param data source values to load (or dest to write to)
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* \param offset indicates a texture unit or generic varying attribute
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* \param size number of bytes to copy
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* \param write if true, write to the varying register, else store values
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* in 'data'
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*/
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static GLvoid
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_program_UpdateFixedVarying (struct gl2_program_intf **intf, GLuint index, GLvoid *data,
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GLuint offset, GLuint size, GLboolean write)
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_program_UpdateFixedVarying(struct gl2_program_intf **intf, GLuint index,
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GLvoid *data,
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GLuint offset, GLuint size, GLboolean write)
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{
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struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
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slang_program *pro = &impl->_obj.prog;
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