wgl: Enable the use of Win32 threads.

This commit is contained in:
José Fonseca 2009-02-23 11:52:59 +00:00
parent 1456af2f2d
commit c7bbc9ad12
3 changed files with 17 additions and 0 deletions

View file

@ -14,6 +14,7 @@ if env['platform'] in ['windows']:
env.Append(CPPDEFINES = [
'_GDI32_', # prevent wgl* being declared __declspec(dllimport)
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
'WIN32_THREADS', # use Win32 thread API
])
sources = [

View file

@ -27,6 +27,7 @@
#include <windows.h>
#include "glapi/glthread.h"
#include "util/u_debug.h"
#include "pipe/p_screen.h"
@ -35,6 +36,11 @@
#include "shared/stw_pixelformat.h"
#include "shared/stw_public.h"
#ifdef WIN32_THREADS
extern _glthread_Mutex OneTimeLock;
extern void FreeAllTSD(void);
#endif
struct stw_device *stw_dev = NULL;
@ -73,6 +79,10 @@ st_init(const struct stw_winsys *stw_winsys)
stw_dev->stw_winsys = stw_winsys;
#ifdef WIN32_THREADS
_glthread_INIT_MUTEX(OneTimeLock);
#endif
stw_dev->screen = stw_winsys->create_screen();
if(!stw_dev->screen)
goto error1;
@ -114,6 +124,11 @@ st_cleanup(void)
stw_dev->screen->destroy(stw_dev->screen);
#ifdef WIN32_THREADS
_glthread_DESTROY_MUTEX(OneTimeLock);
FreeAllTSD();
#endif
#ifdef DEBUG
debug_memory_end(stw_dev->memdbg_no);
#endif

View file

@ -16,6 +16,7 @@ if env['platform'] != 'winddk':
env.Append(CPPDEFINES = [
'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
'WIN32_THREADS', # use Win32 thread API
])
#