mesa: minor simplification in test_attachment_completeness()

We already have a pointer to the texture object.  Use it here.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Brian Paul 2017-10-13 16:16:48 -06:00
parent 4daee6733f
commit c7a81dcea9

View file

@ -855,8 +855,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
* these textures to be used as a render target, this is done via
* GL_EXT_color_buffer(_half)_float with set of new sized types.
*/
if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
texImage->TexObject->_IsHalfFloat)) {
if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) {
att_incomplete("bad internal format");
att->Complete = GL_FALSE;
return;