vc4: init shader caps

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33176>
This commit is contained in:
Qiang Yu 2025-01-21 15:11:38 +08:00
parent 0a1d1e47c9
commit c78018c552

View file

@ -200,6 +200,35 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen,
return 0;
}
static void
vc4_init_shader_caps(struct vc4_screen *screen)
{
for (unsigned i = 0; i <= PIPE_SHADER_FRAGMENT; i++) {
struct pipe_shader_caps *caps =
(struct pipe_shader_caps *)&screen->base.shader_caps[i];
if (i != PIPE_SHADER_VERTEX && i != PIPE_SHADER_FRAGMENT)
continue;
caps->max_instructions =
caps->max_alu_instructions =
caps->max_tex_instructions =
caps->max_tex_indirections = 16384;
caps->max_control_flow_depth = screen->has_control_flow;
caps->max_inputs = 8;
caps->max_outputs = i == PIPE_SHADER_FRAGMENT ? 1 : 8;
caps->max_temps = 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
caps->max_const_buffer0_size = 16 * 1024 * sizeof(float);
caps->max_const_buffers = 1;
caps->indirect_const_addr = true;
caps->integers = true;
caps->max_texture_samplers =
caps->max_sampler_views = VC4_MAX_TEXTURE_SAMPLERS;
caps->supported_irs = 1 << PIPE_SHADER_IR_NIR;
}
}
static void
vc4_init_screen_caps(struct vc4_screen *screen)
{
@ -573,6 +602,7 @@ vc4_screen_create(int fd, const struct pipe_screen_config *config,
BITFIELD_BIT(MESA_PRIM_TRIANGLE_STRIP) |
BITFIELD_BIT(MESA_PRIM_TRIANGLE_FAN);
vc4_init_shader_caps(screen);
vc4_init_screen_caps(screen);
return pscreen;