diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.cpp b/src/gallium/drivers/radeonsi/si_state_shaders.cpp index 18646a5f00c..95ee06b3313 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.cpp +++ b/src/gallium/drivers/radeonsi/si_state_shaders.cpp @@ -75,12 +75,16 @@ unsigned si_determine_wave_size(struct si_screen *sscreen, struct si_shader *sha if (sscreen->info.gfx_level < GFX11 && stage == MESA_SHADER_FRAGMENT && !info->num_inputs) return 32; - /* There are a few very rare cases where VS is better with Wave32, and there are no known - * cases where Wave64 is better. + /* Gfx10: There are a few very rare cases where VS is better with Wave32, and there are no + * known cases where Wave64 is better. + * * Wave32 is disabled for GFX10 when culling is active as a workaround for #6457. I don't * know why this helps. + * + * Gfx11: Prefer Wave64 because it's slightly better than Wave32. */ if (stage <= MESA_SHADER_GEOMETRY && + (sscreen->info.gfx_level == GFX10 || sscreen->info.gfx_level == GFX10_3) && !(sscreen->info.gfx_level == GFX10 && shader && shader->key.ge.opt.ngg_culling)) return 32;