glsl: fix subroutine uniform .length().

This fixes .length() on subroutine uniform arrays, if
we don't find the identifier normally, we look up the corresponding
subroutine identifier instead.

Fixes:
GL45-CTS.shader_subroutine.arrays_of_arrays_of_uniforms
GL45-CTS.shader_subroutine.arrayed_subroutine_uniforms

Reviewed-by: Chris Forbes <chrisforbes@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2016-05-17 13:07:40 +10:00
parent 432ac19c1a
commit c714731653

View file

@ -1917,6 +1917,14 @@ ast_expression::do_hir(exec_list *instructions,
ir_variable *var =
state->symbols->get_variable(this->primary_expression.identifier);
if (var == NULL) {
/* the identifier might be a subroutine name */
char *sub_name;
sub_name = ralloc_asprintf(ctx, "%s_%s", _mesa_shader_stage_to_subroutine_prefix(state->stage), this->primary_expression.identifier);
var = state->symbols->get_variable(sub_name);
ralloc_free(sub_name);
}
if (var != NULL) {
var->data.used = true;
result = new(ctx) ir_dereference_variable(var);