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gallium: Add a PIPE_CAP_FRAGMENT_SHADER_INTERLOCK.
Corresponding to GL_ARB_fragment_shader_interlock and GL_NV_fragment_shader_interlock. Currently, only the NIR paths support this functionality, but someone could conceivably add it to TGSI too. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -522,6 +522,8 @@ The integer capabilities:
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resource_from_handle and resource_get_handle.
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* ``PIPE_CAP_PREFER_COMPUTE_BLIT_FOR_MULTIMEDIA``: Whether VDPAU, VAAPI, and
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OpenMAX should use a compute-based blit instead of pipe_context::blit.
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* ``PIPE_CAP_FRAGMENT_SHADER_INTERLOCK``: True if fragment shader interlock
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functionality is supported.
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.. _pipe_capf:
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@ -883,6 +883,7 @@ enum pipe_cap
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PIPE_CAP_MAX_FRAMES_IN_FLIGHT,
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PIPE_CAP_DMABUF,
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PIPE_CAP_PREFER_COMPUTE_BLIT_FOR_MULTIMEDIA,
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PIPE_CAP_FRAGMENT_SHADER_INTERLOCK,
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};
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/**
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@ -745,6 +745,7 @@ void st_init_extensions(struct pipe_screen *screen,
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{ o(ARB_transform_feedback2), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME },
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{ o(ARB_transform_feedback3), PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
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{ o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW },
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{ o(ARB_fragment_shader_interlock), PIPE_CAP_FRAGMENT_SHADER_INTERLOCK },
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{ o(KHR_blend_equation_advanced), PIPE_CAP_TGSI_FS_FBFETCH },
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