glx: link loader util lib only when building with dri3

Otherwise we pull libudev as a dependency and crash
games/programs that ship their own version of libudev.

Either way we should link the loader lib only when needed.
This fixes a regression caused by
commit eac776cf77
Author: Emil Velikov <emil.l.velikov@gmail.com>
Date:   Sat Jan 11 02:24:43 2014 +0000

    glx: use the loader util lib

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73854
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
This commit is contained in:
Emil Velikov 2014-01-22 00:42:30 +00:00
parent d5e5367e89
commit c6b6916b9a

View file

@ -100,9 +100,9 @@ libglx_la_SOURCES = \
if HAVE_DRI3
libglx_la_SOURCES += \
dri3_glx.c
endif
libglx_la_LIBADD = $(top_builddir)/src/loader/libloader.la
endif
GL_LIBS = \
libglx.la \