From c6a68814b43569e67c3520671e887bcde3f9f62b Mon Sep 17 00:00:00 2001
From: Ian Romanick
Date: Wed, 6 Apr 2011 13:32:09 -0700
Subject: [PATCH] docs: Add change log to 7.10.2 release notes
---
docs/relnotes-7.10.2.html | 122 +++++++++++++++++++++++++++++++++++++-
1 file changed, 121 insertions(+), 1 deletion(-)
diff --git a/docs/relnotes-7.10.2.html b/docs/relnotes-7.10.2.html
index fa556a8a5de..0e2eb0dbab6 100644
--- a/docs/relnotes-7.10.2.html
+++ b/docs/relnotes-7.10.2.html
@@ -74,8 +74,128 @@ TBD
The full set of changes can be viewed by using the following GIT command:
- git log mesa-7.10.1..origin/7.10
+ git log mesa-7.10.1..mesa-7.10.2
+Note: Reverted commits and the reverts are not included in this list.
+
+Alex Deucher (2):
+
+ - r600c: add new ontario pci ids
+ - r600g: add some additional ontario pci ids
+
+
+Benjamin Franzke (1):
+
+ - st/dri: Fix surfaceless gl using contexts with previous bound surfaces
+
+
+Brian Paul (9):
+
+ - docs: pull 7.9.2 release notes into 7.10 branch
+ - docs: update news.html with 7.10.1 and 7.9.2 releases
+ - docs: fill in 7.10.1 release data
+ - docs: add, fix release notes links
+ - docs: update info about Mesa packaging/contents
+ - docs: update prerequisites, remove old demo info
+ - mesa: Guard against null pointer deref in fbo validation
+ - st/mesa: Apply LOD bias from correct texture unit
+ - glsl: silence warning in printf() with a cast
+
+
+Chad Versace (1):
+
+ - i965: Fix tex_swizzle when depth mode is GL_RED
+
+
+Dave Airlie (1):
+
+ - r600: don't close fd on failed load
+
+
+Eric Anholt (2):
+
+ - i965: Apply a workaround for the Ironlake "vertex flashing".
+ - i965: Fix alpha testing when there is no color buffer in the FBO.
+
+
+Fabian Bieler (1):
+
+ - st/mesa: Apply LOD from texture object
+
+
+Henri Verbeet (1):
+
+ - st/mesa: Validate state before doing blits.
+
+
+Ian Romanick (13):
+
+ - docs: Add 7.10.1 md5sums
+ - glsl: Refactor AST-to-HIR code handling variable initializers
+ - glsl: Refactor AST-to-HIR code handling variable redeclarations
+ - glsl: Process redeclarations before initializers
+ - glsl: Function signatures cannot have NULL return type
+ - glsl: Add several function / call related validations
+ - linker: Add imported functions to the linked IR
+ - glsl: Use insert_before for lists instead of open coding it
+ - glsl: Only allow unsized array assignment in an initializer
+ - glcpp: Refresh autogenerated lexer files
+ - docs: Initial bits of 7.10.2 release notes
+ - mesa: set version string to 7.10.2
+ - mesa: Remove nonexistant files from _FILES lists
+
+
+Jerome Glisse (1):
+
+ - r600g: move user fence into base radeon structure
+
+
+José Fonseca (2):
+
+ - mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).
+ - mesa: More glGet* fixes.
+
+
+Kenneth Graunke (4):
+
+ - glcpp: Rework lexer to use a SKIP state rather than REJECT.
+ - glcpp: Remove trailing contexts from #if rules.
+ - i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.
+ - glsl: Accept precision qualifiers on sampler types, but only in ES.
+
+
+Marek Olšák (15):
+
+ - st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL
+ - st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails
+ - r300/compiler: fix the saturate modifier when applied to TEX instructions
+ - r300/compiler: fix translating the src negate bits in pair_translate
+ - r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)
+ - r300/compiler: TEX instructions don't support negation on source arguments
+ - r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500
+ - r300/compiler: saturate Z before the shadow comparison
+ - r300/compiler: fix equal and notequal shadow compare functions
+ - r300/compiler: remove unused variables
+ - st/mesa: fix crash when using both user and vbo buffers with the same stride
+ - r300g: fix alpha-test with no colorbuffer
+ - r300g: tell the GLSL compiler to lower the continue opcode
+ - r300/compiler: propagate SaturateMode down to the result of shadow comparison
+ - r300/compiler: apply the texture swizzle to shadow pass and fail values too
+
+
+Michel Dänzer (1):
+
+ - Use proper source row stride when getting depth/stencil texels.
+
+
+Tom Stellard (4):
+
+ - r300/compiler: Use a 4-bit writemask in pair instructions
+ - prog_optimize: Fix reallocating registers for shaders with loops
+ - r300/compiler: Fix vertex shader MAD instructions with constant swizzles
+ - r300/compiler: Don't try to convert RGB to Alpha in full instructions
+
+