radeon: set max texture size

This still need some work to actually report somethings reasonable
if no memory manager is available.
This commit is contained in:
Jerome Glisse 2009-05-20 16:34:06 +02:00
parent 8308bf9ee1
commit c696dd0f62
3 changed files with 13 additions and 0 deletions

View file

@ -354,6 +354,10 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");
/* FIXME: When no memory manager is available we should set this
* to some reasonable value based on texture memory pool size */
ctx->Const.MaxTextureLevels = 12;
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
/* No wide AA points.

View file

@ -268,6 +268,10 @@ static void r300InitConstValues(GLcontext *ctx, radeonScreenPtr screen)
driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units");
ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureImageUnits,
ctx->Const.MaxTextureCoordUnits);
/* FIXME: When no memory manager is available we should set this
* to some reasonable value based on texture memory pool size */
/* FIXME: r5xx limit is 4096 */
ctx->Const.MaxTextureLevels = 12;
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
ctx->Const.MaxTextureLodBias = 16.0;

View file

@ -283,6 +283,11 @@ r100CreateContext( const __GLcontextModes *glVisual,
i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");
/* FIXME: When no memory manager is available we should set this
* to some reasonable value based on texture memory pool size */
/* FIXME: does r100 support 2048x2048 texture ? */
ctx->Const.MaxTextureLevels = 12;
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
/* No wide points.