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freedreno/a4xx: support 16384 texels in buffer texture
Looks like the width field's bitmask was off-by-one. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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c65bc2e805
2 changed files with 4 additions and 5 deletions
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@ -2864,7 +2864,7 @@ static inline uint32_t A4XX_TEX_CONST_1_HEIGHT(uint32_t val)
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{
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return ((val) << A4XX_TEX_CONST_1_HEIGHT__SHIFT) & A4XX_TEX_CONST_1_HEIGHT__MASK;
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}
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#define A4XX_TEX_CONST_1_WIDTH__MASK 0x1fff8000
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#define A4XX_TEX_CONST_1_WIDTH__MASK 0x3fff8000
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#define A4XX_TEX_CONST_1_WIDTH__SHIFT 15
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static inline uint32_t A4XX_TEX_CONST_1_WIDTH(uint32_t val)
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{
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@ -187,12 +187,11 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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if (is_a4xx(screen)) return 32;
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return 0;
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case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
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/* I think 32k on a4xx.. and we could possibly emulate more
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* by pretending 2d/rect textures and splitting high bits
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* of index into 2nd dimension..
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/* We could possibly emulate more by pretending 2d/rect textures and
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* splitting high bits of index into 2nd dimension..
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*/
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if (is_a3xx(screen)) return 8192;
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if (is_a4xx(screen)) return 16383;
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if (is_a4xx(screen)) return 16384;
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return 0;
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case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
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