restore call to SetBuffer() in clear_color_buffers(), only temporary

This commit is contained in:
Brian Paul 2005-05-06 14:44:16 +00:00
parent e133984f51
commit c64573997c

View file

@ -233,6 +233,7 @@ clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
static void
clear_color_buffers(GLcontext *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLboolean masking;
GLuint i;
@ -259,6 +260,11 @@ clear_color_buffers(GLcontext *ctx)
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers[0]; i++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][i];
#if OLD_RENDERBUFFER /* this is obsolete code */
swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer,
ctx->DrawBuffer->_ColorDrawBit[0][i]);
#endif
if (ctx->Visual.rgbMode) {
if (masking) {
clear_rgba_buffer_with_masking(ctx, rb);
@ -320,13 +326,6 @@ _swrast_Clear(GLcontext *ctx, GLbitfield mask,
if (mask) {
if (mask & ctx->DrawBuffer->_ColorDrawBufferMask[0]) {
clear_color_buffers(ctx);
/* clear software-based alpha buffer(s) */
#if OLD_RENDERBUFFER && 0
if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
&& ctx->Color.ColorMask[ACOMP]) {
_swrast_clear_alpha_buffers( ctx );
}
#endif
}
if (mask & BUFFER_BIT_DEPTH) {
struct gl_renderbuffer *rb