radeonsi: rename depth decompress functions

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-06-07 00:58:46 +02:00
parent d8a577d96e
commit c6451b1209

View file

@ -310,11 +310,11 @@ si_blit_decompress_zs_in_place(struct si_context *sctx,
}
static void
si_flush_depth_texture(struct si_context *sctx,
struct r600_texture *tex,
unsigned required_planes,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
si_decompress_depth(struct si_context *sctx,
struct r600_texture *tex,
unsigned required_planes,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
unsigned inplace_planes = 0;
unsigned copy_planes = 0;
@ -391,8 +391,8 @@ si_flush_depth_texture(struct si_context *sctx,
}
static void
si_flush_depth_textures(struct si_context *sctx,
struct si_textures_info *textures)
si_decompress_sampler_depth_textures(struct si_context *sctx,
struct si_textures_info *textures)
{
unsigned i;
unsigned mask = textures->needs_depth_decompress_mask;
@ -411,11 +411,10 @@ si_flush_depth_textures(struct si_context *sctx,
tex = (struct r600_texture *)view->texture;
assert(tex->db_compatible);
si_flush_depth_texture(
sctx, tex,
sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
view->u.tex.first_level, view->u.tex.last_level,
0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
si_decompress_depth(sctx, tex,
sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
view->u.tex.first_level, view->u.tex.last_level,
0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}
@ -665,7 +664,7 @@ static void si_decompress_textures(struct si_context *sctx, unsigned shader_mask
unsigned i = u_bit_scan(&mask);
if (sctx->samplers[i].needs_depth_decompress_mask) {
si_flush_depth_textures(sctx, &sctx->samplers[i]);
si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
}
if (sctx->samplers[i].needs_color_decompress_mask) {
si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
@ -840,9 +839,9 @@ static void si_decompress_subresource(struct pipe_context *ctx,
if (!(rtex->surface.flags & RADEON_SURF_SBUFFER))
planes &= ~PIPE_MASK_S;
si_flush_depth_texture(sctx, rtex, planes,
level, level,
first_layer, last_layer);
si_decompress_depth(sctx, rtex, planes,
level, level,
first_layer, last_layer);
} else if (rtex->fmask.size || rtex->cmask.size || rtex->dcc_offset) {
si_blit_decompress_color(ctx, rtex, level, level,
first_layer, last_layer, false);