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fix some matrix/state token indexing bugs (see bug 10848)
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1 changed files with 4 additions and 3 deletions
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@ -883,10 +883,11 @@ static void position_invariant(struct gl_program *prog)
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gl_state_index tokens[STATE_LENGTH] = { STATE_MVP_MATRIX, 0, 0, 0, 0 };
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/* tokens[4] = matrix modifier */
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#ifdef PREFER_DP4
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tokens[5] = STATE_MATRIX;
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tokens[4] = 0; /* not transposed or inverted */
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#else
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tokens[5] = STATE_MATRIX_TRANSPOSE;
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tokens[4] = STATE_MATRIX_TRANSPOSE;
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#endif
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paramList = prog->Parameters;
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@ -895,7 +896,7 @@ static void position_invariant(struct gl_program *prog)
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for (i=0; i < 4; i++) {
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GLint idx;
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tokens[3] = tokens[4] = i;
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tokens[2] = tokens[3] = i; /* matrix row[i]..row[i] */
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idx = _mesa_add_state_reference(paramList, tokens);
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#ifdef PREFER_DP4
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vpi[i].Opcode = OPCODE_DP4;
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