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ac/nir: optimize mesh shader local_invocation_index
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25040>
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1 changed files with 13 additions and 0 deletions
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@ -4958,5 +4958,18 @@ ac_nir_lower_ngg_ms(nir_shader *shader,
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nir_lower_alu_to_scalar(shader, NULL, NULL);
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nir_lower_phis_to_scalar(shader, true);
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/* Optimize load_local_invocation_index. When the API workgroup is smaller than the HW workgroup,
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* local_invocation_id isn't initialized for all lanes and we can't perform this optimization for
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* all load_local_invocation_index.
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*/
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if (fast_launch_2 && api_workgroup_size == hw_workgroup_size &&
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((shader->info.workgroup_size[0] == 1) + (shader->info.workgroup_size[1] == 1) +
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(shader->info.workgroup_size[2] == 1)) == 2) {
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nir_lower_compute_system_values_options csv_options = {
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.lower_local_invocation_index = true,
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};
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nir_lower_compute_system_values(shader, &csv_options);
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}
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nir_validate_shader(shader, "after emitting NGG MS");
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}
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