remove the unused texobj Mutex field

This commit is contained in:
Brian 2007-05-21 21:59:20 -06:00
parent 5c5ab90c76
commit c62da91f44
2 changed files with 0 additions and 6 deletions

View file

@ -1397,7 +1397,6 @@ struct gl_texture_image
*/
struct gl_texture_object
{
_glthread_Mutex Mutex; /**< for thread safety */
GLint RefCount; /**< reference count */
GLuint Name; /**< the user-visible texture object ID */
GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */

View file

@ -106,7 +106,6 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
_mesa_bzero(obj, sizeof(*obj));
/* init the non-zero fields */
_glthread_INIT_MUTEX(obj->Mutex);
obj->RefCount = 1;
obj->Name = name;
obj->Target = target;
@ -136,7 +135,6 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
obj->ShadowAmbient = 0.0F; /* ARB/SGIX_shadow_ambient */
_mesa_init_colortable(&obj->Palette);
}
@ -165,9 +163,6 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
}
}
/* destroy the mutex -- it may have allocated memory (eg on bsd) */
_glthread_DESTROY_MUTEX(texObj->Mutex);
/* free this object */
_mesa_free(texObj);
}