i965: Pass brw to translate_wrap_mode().

This lets us do generation checks.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7f3d64a77b)
This commit is contained in:
Kenneth Graunke 2014-05-28 23:37:44 -07:00 committed by Ian Romanick
parent 304e80e356
commit c62bc58cce
3 changed files with 9 additions and 8 deletions

View file

@ -243,7 +243,8 @@ void gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
void gen8_init_vtable_surface_functions(struct brw_context *brw);
/* brw_wm_sampler_state.c */
uint32_t translate_wrap_mode(GLenum wrap, bool using_nearest);
uint32_t translate_wrap_mode(struct brw_context *brw,
GLenum wrap, bool using_nearest);
void upload_default_color(struct brw_context *brw,
struct gl_sampler_object *sampler,
int unit,

View file

@ -46,7 +46,7 @@
uint32_t
translate_wrap_mode(GLenum wrap, bool using_nearest)
translate_wrap_mode(struct brw_context *brw, GLenum wrap, bool using_nearest)
{
switch( wrap ) {
case GL_REPEAT:
@ -276,11 +276,11 @@ static void brw_update_sampler_state(struct brw_context *brw,
}
}
sampler->ss1.r_wrap_mode = translate_wrap_mode(gl_sampler->WrapR,
sampler->ss1.r_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapR,
using_nearest);
sampler->ss1.s_wrap_mode = translate_wrap_mode(gl_sampler->WrapS,
sampler->ss1.s_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapS,
using_nearest);
sampler->ss1.t_wrap_mode = translate_wrap_mode(gl_sampler->WrapT,
sampler->ss1.t_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapT,
using_nearest);
if (brw->gen >= 6 &&

View file

@ -103,11 +103,11 @@ gen7_update_sampler_state(struct brw_context *brw, int unit, int ss_index,
}
}
sampler->ss3.r_wrap_mode = translate_wrap_mode(gl_sampler->WrapR,
sampler->ss3.r_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapR,
using_nearest);
sampler->ss3.s_wrap_mode = translate_wrap_mode(gl_sampler->WrapS,
sampler->ss3.s_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapS,
using_nearest);
sampler->ss3.t_wrap_mode = translate_wrap_mode(gl_sampler->WrapT,
sampler->ss3.t_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapT,
using_nearest);
/* Cube-maps on 965 and later must use the same wrap mode for all 3