trace: Bring state dump up to speed.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17107>
This commit is contained in:
Jose Fonseca 2022-06-16 11:06:31 +01:00 committed by Marge Bot
parent 0296050c0e
commit c5ddb95953

View file

@ -1,7 +1,7 @@
#!/usr/bin/env python3
##########################################################################
#
# Copyright 2008-2013, VMware, Inc.
# Copyright 2008-2021, VMware, Inc.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
@ -50,12 +50,7 @@ except ImportError:
#
# Some constants
#
PIPE_BUFFER = 0
PIPE_SHADER_VERTEX = 0
PIPE_SHADER_FRAGMENT = 1
PIPE_SHADER_GEOMETRY = 2
PIPE_SHADER_COMPUTE = 3
PIPE_SHADER_TYPES = 4
PIPE_BUFFER = 'PIPE_BUFFER'
def serialize(obj):
@ -190,9 +185,6 @@ class Screen(Dispatcher):
def context_create(self, priv=None, flags=0):
return Context(self.interpreter)
def is_format_supported(self, format, target, sample_count, bind, geom_flags):
pass
def resource_create(self, templat):
resource = templat
# Normalize state to avoid spurious differences
@ -205,6 +197,23 @@ class Screen(Dispatcher):
del resource.format
return resource
resource_create_unbacked = resource_create
def allocate_memory(screen, size):
pass
def free_memory(screen, pmem):
pass
def map_memory(screen, pmem):
pass
def unmap_memory(screen, pmem):
pass
def resource_bind_backing(screen, resource, pmem, offset):
pass
def resource_destroy(self, resource):
self.interpreter.unregister_object(resource)
@ -236,22 +245,33 @@ class Context(Dispatcher):
self._state.vertex_buffers = []
self._state.vertex_elements = []
self._state.vs = Struct()
self._state.tcs = Struct()
self._state.tes = Struct()
self._state.gs = Struct()
self._state.fs = Struct()
self._state.vs.shader = None
self._state.tcs.shader = None
self._state.tes.shader = None
self._state.gs.shader = None
self._state.fs.shader = None
self._state.vs.sampler = []
self._state.tcs.sampler = []
self._state.tes.sampler = []
self._state.gs.sampler = []
self._state.fs.sampler = []
self._state.vs.sampler_views = []
self._state.tcs.sampler_views = []
self._state.tes.sampler_views = []
self._state.gs.sampler_views = []
self._state.fs.sampler_views = []
self._state.vs.constant_buffer = []
self._state.tcs.constant_buffer = []
self._state.tes.constant_buffer = []
self._state.gs.constant_buffer = []
self._state.fs.constant_buffer = []
self._state.render_condition_condition = 0
self._state.render_condition_mode = 0
self._state.sample_mask = 0xffffffff
self._draw_no = 0
@ -312,9 +332,9 @@ class Context(Dispatcher):
def create_depth_stencil_alpha_state(self, state):
# Normalize state to avoid spurious differences
if not state.alpha.enabled:
del state.alpha.func
del state.alpha.ref_value
if not state.alpha_enabled:
del state.alpha_func
del state.alpha_ref_value
for i in range(2):
if not state.stencil[i].enabled:
del state.stencil[i].func
@ -335,22 +355,35 @@ class Context(Dispatcher):
return state
create_vs_state = _create_shader_state
create_tcs_state = _create_shader_state
create_tes_state = _create_shader_state
create_gs_state = _create_shader_state
create_fs_state = _create_shader_state
def bind_vs_state(self, state):
self._state.vs.shader = state
def bind_tcs_state(self, state):
self._state.tcs.shader = state
def bind_tes_state(self, state):
self._state.tes.shader = state
def bind_gs_state(self, state):
self._state.gs.shader = state
def bind_fs_state(self, state):
self._state.fs.shader = state
def bind_tcz_state(self, state):
self._state.tcs.shader = state
def _delete_shader_state(self, state):
return state
delete_vs_state = _delete_shader_state
delete_tcs_state = _delete_shader_state
delete_tes_state = _delete_shader_state
delete_gs_state = _delete_shader_state
delete_fs_state = _delete_shader_state
@ -377,15 +410,19 @@ class Context(Dispatcher):
sys.stdout.flush()
def _get_stage_state(self, shader):
if shader == PIPE_SHADER_VERTEX:
if shader == 'PIPE_SHADER_VERTEX':
return self._state.vs
if shader == PIPE_SHADER_GEOMETRY:
if shader == 'PIPE_SHADER_TESS_CTRL':
return self._state.tcs
if shader == 'PIPE_SHADER_TESS_EVAL':
return self._state.tes
if shader == 'PIPE_SHADER_GEOMETRY':
return self._state.gs
if shader == PIPE_SHADER_FRAGMENT:
if shader == 'PIPE_SHADER_FRAGMENT':
return self._state.fs
assert False
def set_constant_buffer(self, shader, index, constant_buffer):
def set_constant_buffer(self, shader, index, take_ownership, constant_buffer):
self._update(self._get_stage_state(shader).constant_buffer, index, 1, [constant_buffer])
def set_framebuffer_state(self, state):
@ -417,7 +454,7 @@ class Context(Dispatcher):
def sampler_view_destroy(self, view):
pass
def set_sampler_views(self, shader, start, num, views):
def set_sampler_views(self, shader, start, num, unbind_num_trailing_slots, take_ownership, views):
# FIXME: Handle non-zero start
assert start == 0
self._get_stage_state(shader).sampler_views = views
@ -434,7 +471,7 @@ class Context(Dispatcher):
# XXX: deprecated
self._state.vs.sampler_views = views
def set_vertex_buffers(self, start_slot, num_buffers, buffers):
def set_vertex_buffers(self, start_slot, num_buffers, unbind_num_trailing_slots, take_ownership, buffers):
self._update(self._state.vertex_buffers, start_slot, num_buffers, buffers)
def create_vertex_elements_state(self, num_elements, elements):
@ -449,6 +486,9 @@ class Context(Dispatcher):
def set_index_buffer(self, ib):
self._state.index_buffer = ib
def set_patch_vertices(self, patch_vertices):
pass
# Don't dump more than this number of indices/vertices
MAX_ELEMENTS = 16
@ -543,7 +583,13 @@ class Context(Dispatcher):
self._state.so_targets = tgs
self._state.offsets = offsets
def draw_vbo(self, info):
def set_sample_mask(self, sample_mask):
self._state.sample_mask = sample_mask
def set_min_samples(self, min_samples):
pass
def draw_vbo(self, info, drawid_offset, indirect, draws, num_draws):
self._draw_no += 1
if self.interpreter.call_no < self.interpreter.options.call and \
@ -557,8 +603,8 @@ class Context(Dispatcher):
if info.index_size != 0:
min_index, max_index = self._merge_indices(info)
else:
min_index = info.start
max_index = info.start + info.count - 1
min_index = draws[0].start
max_index = draws[0].start + draws[0].count - 1
self._merge_vertices(min_index, max_index - min_index + 1)
self._dump_state()
@ -566,10 +612,9 @@ class Context(Dispatcher):
_dclRE = re.compile('^DCL\s+(IN|OUT|SAMP|SVIEW)\[([0-9]+)\].*$', re.MULTILINE)
def _normalize_stage_state(self, stage):
if stage.shader is not None and stage.shader.tokens is not None:
registers = {}
if stage.shader is not None and stage.shader.tokens is not None:
for mo in self._dclRE.finditer(stage.shader.tokens):
file_ = mo.group(1)
index = mo.group(2)
@ -600,6 +645,8 @@ class Context(Dispatcher):
state = copy.deepcopy(self._state)
self._normalize_stage_state(state.vs)
self._normalize_stage_state(state.tcs)
self._normalize_stage_state(state.tes)
self._normalize_stage_state(state.gs)
self._normalize_stage_state(state.fs)
@ -673,10 +720,13 @@ class Context(Dispatcher):
def clear(self, buffers, color, depth, stencil, scissor_state=None):
pass
def clear_render_target(self, dst, rgba, dstx, dsty, width, height):
def clear_render_target(self, dst, rgba, dstx, dsty, width, height, render_condition_enabled):
pass
def clear_depth_stencil(self, dst, clear_flags, depth, stencil, dstx, dsty, width, height):
def clear_depth_stencil(self, dst, clear_flags, depth, stencil, dstx, dsty, width, height, render_condition_enabled):
pass
def clear_texture(self, res, level, box, **color):
pass
def create_surface(self, resource, surf_tmpl):
@ -715,12 +765,19 @@ class Interpreter(parser.SimpleTraceDumper):
('pipe_screen', 'is_format_supported'),
('pipe_screen', 'get_name'),
('pipe_screen', 'get_vendor'),
('pipe_screen', 'get_device_uuid'),
('pipe_screen', 'get_driver_uuid'),
('pipe_screen', 'get_compiler_options'),
('pipe_screen', 'get_param'),
('pipe_screen', 'get_paramf'),
('pipe_screen', 'get_shader_param'),
('pipe_screen', 'get_compute_param'),
('pipe_screen', 'get_disk_shader_cache'),
('pipe_context', 'clear_render_target'), # XXX workaround trace bugs
('pipe_context', 'flush_resource'),
('pipe_context', 'buffer_map'),
('pipe_context', 'texture_map'),
('pipe_context', 'transfer_unmap'),
))
def __init__(self, stream, options, formatter):