trace: Bring state dump up to speed.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17107>
This commit is contained in:
Jose Fonseca 2022-06-16 11:06:31 +01:00 committed by Marge Bot
parent 0296050c0e
commit c5ddb95953

View file

@ -1,7 +1,7 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
########################################################################## ##########################################################################
# #
# Copyright 2008-2013, VMware, Inc. # Copyright 2008-2021, VMware, Inc.
# All Rights Reserved. # All Rights Reserved.
# #
# Permission is hereby granted, free of charge, to any person obtaining a # Permission is hereby granted, free of charge, to any person obtaining a
@ -50,12 +50,7 @@ except ImportError:
# #
# Some constants # Some constants
# #
PIPE_BUFFER = 0 PIPE_BUFFER = 'PIPE_BUFFER'
PIPE_SHADER_VERTEX = 0
PIPE_SHADER_FRAGMENT = 1
PIPE_SHADER_GEOMETRY = 2
PIPE_SHADER_COMPUTE = 3
PIPE_SHADER_TYPES = 4
def serialize(obj): def serialize(obj):
@ -190,9 +185,6 @@ class Screen(Dispatcher):
def context_create(self, priv=None, flags=0): def context_create(self, priv=None, flags=0):
return Context(self.interpreter) return Context(self.interpreter)
def is_format_supported(self, format, target, sample_count, bind, geom_flags):
pass
def resource_create(self, templat): def resource_create(self, templat):
resource = templat resource = templat
# Normalize state to avoid spurious differences # Normalize state to avoid spurious differences
@ -205,6 +197,23 @@ class Screen(Dispatcher):
del resource.format del resource.format
return resource return resource
resource_create_unbacked = resource_create
def allocate_memory(screen, size):
pass
def free_memory(screen, pmem):
pass
def map_memory(screen, pmem):
pass
def unmap_memory(screen, pmem):
pass
def resource_bind_backing(screen, resource, pmem, offset):
pass
def resource_destroy(self, resource): def resource_destroy(self, resource):
self.interpreter.unregister_object(resource) self.interpreter.unregister_object(resource)
@ -236,22 +245,33 @@ class Context(Dispatcher):
self._state.vertex_buffers = [] self._state.vertex_buffers = []
self._state.vertex_elements = [] self._state.vertex_elements = []
self._state.vs = Struct() self._state.vs = Struct()
self._state.tcs = Struct()
self._state.tes = Struct()
self._state.gs = Struct() self._state.gs = Struct()
self._state.fs = Struct() self._state.fs = Struct()
self._state.vs.shader = None self._state.vs.shader = None
self._state.tcs.shader = None
self._state.tes.shader = None
self._state.gs.shader = None self._state.gs.shader = None
self._state.fs.shader = None self._state.fs.shader = None
self._state.vs.sampler = [] self._state.vs.sampler = []
self._state.tcs.sampler = []
self._state.tes.sampler = []
self._state.gs.sampler = [] self._state.gs.sampler = []
self._state.fs.sampler = [] self._state.fs.sampler = []
self._state.vs.sampler_views = [] self._state.vs.sampler_views = []
self._state.tcs.sampler_views = []
self._state.tes.sampler_views = []
self._state.gs.sampler_views = [] self._state.gs.sampler_views = []
self._state.fs.sampler_views = [] self._state.fs.sampler_views = []
self._state.vs.constant_buffer = [] self._state.vs.constant_buffer = []
self._state.tcs.constant_buffer = []
self._state.tes.constant_buffer = []
self._state.gs.constant_buffer = [] self._state.gs.constant_buffer = []
self._state.fs.constant_buffer = [] self._state.fs.constant_buffer = []
self._state.render_condition_condition = 0 self._state.render_condition_condition = 0
self._state.render_condition_mode = 0 self._state.render_condition_mode = 0
self._state.sample_mask = 0xffffffff
self._draw_no = 0 self._draw_no = 0
@ -312,9 +332,9 @@ class Context(Dispatcher):
def create_depth_stencil_alpha_state(self, state): def create_depth_stencil_alpha_state(self, state):
# Normalize state to avoid spurious differences # Normalize state to avoid spurious differences
if not state.alpha.enabled: if not state.alpha_enabled:
del state.alpha.func del state.alpha_func
del state.alpha.ref_value del state.alpha_ref_value
for i in range(2): for i in range(2):
if not state.stencil[i].enabled: if not state.stencil[i].enabled:
del state.stencil[i].func del state.stencil[i].func
@ -335,22 +355,35 @@ class Context(Dispatcher):
return state return state
create_vs_state = _create_shader_state create_vs_state = _create_shader_state
create_tcs_state = _create_shader_state
create_tes_state = _create_shader_state
create_gs_state = _create_shader_state create_gs_state = _create_shader_state
create_fs_state = _create_shader_state create_fs_state = _create_shader_state
def bind_vs_state(self, state): def bind_vs_state(self, state):
self._state.vs.shader = state self._state.vs.shader = state
def bind_tcs_state(self, state):
self._state.tcs.shader = state
def bind_tes_state(self, state):
self._state.tes.shader = state
def bind_gs_state(self, state): def bind_gs_state(self, state):
self._state.gs.shader = state self._state.gs.shader = state
def bind_fs_state(self, state): def bind_fs_state(self, state):
self._state.fs.shader = state self._state.fs.shader = state
def bind_tcz_state(self, state):
self._state.tcs.shader = state
def _delete_shader_state(self, state): def _delete_shader_state(self, state):
return state return state
delete_vs_state = _delete_shader_state delete_vs_state = _delete_shader_state
delete_tcs_state = _delete_shader_state
delete_tes_state = _delete_shader_state
delete_gs_state = _delete_shader_state delete_gs_state = _delete_shader_state
delete_fs_state = _delete_shader_state delete_fs_state = _delete_shader_state
@ -377,15 +410,19 @@ class Context(Dispatcher):
sys.stdout.flush() sys.stdout.flush()
def _get_stage_state(self, shader): def _get_stage_state(self, shader):
if shader == PIPE_SHADER_VERTEX: if shader == 'PIPE_SHADER_VERTEX':
return self._state.vs return self._state.vs
if shader == PIPE_SHADER_GEOMETRY: if shader == 'PIPE_SHADER_TESS_CTRL':
return self._state.tcs
if shader == 'PIPE_SHADER_TESS_EVAL':
return self._state.tes
if shader == 'PIPE_SHADER_GEOMETRY':
return self._state.gs return self._state.gs
if shader == PIPE_SHADER_FRAGMENT: if shader == 'PIPE_SHADER_FRAGMENT':
return self._state.fs return self._state.fs
assert False assert False
def set_constant_buffer(self, shader, index, constant_buffer): def set_constant_buffer(self, shader, index, take_ownership, constant_buffer):
self._update(self._get_stage_state(shader).constant_buffer, index, 1, [constant_buffer]) self._update(self._get_stage_state(shader).constant_buffer, index, 1, [constant_buffer])
def set_framebuffer_state(self, state): def set_framebuffer_state(self, state):
@ -417,7 +454,7 @@ class Context(Dispatcher):
def sampler_view_destroy(self, view): def sampler_view_destroy(self, view):
pass pass
def set_sampler_views(self, shader, start, num, views): def set_sampler_views(self, shader, start, num, unbind_num_trailing_slots, take_ownership, views):
# FIXME: Handle non-zero start # FIXME: Handle non-zero start
assert start == 0 assert start == 0
self._get_stage_state(shader).sampler_views = views self._get_stage_state(shader).sampler_views = views
@ -434,7 +471,7 @@ class Context(Dispatcher):
# XXX: deprecated # XXX: deprecated
self._state.vs.sampler_views = views self._state.vs.sampler_views = views
def set_vertex_buffers(self, start_slot, num_buffers, buffers): def set_vertex_buffers(self, start_slot, num_buffers, unbind_num_trailing_slots, take_ownership, buffers):
self._update(self._state.vertex_buffers, start_slot, num_buffers, buffers) self._update(self._state.vertex_buffers, start_slot, num_buffers, buffers)
def create_vertex_elements_state(self, num_elements, elements): def create_vertex_elements_state(self, num_elements, elements):
@ -449,6 +486,9 @@ class Context(Dispatcher):
def set_index_buffer(self, ib): def set_index_buffer(self, ib):
self._state.index_buffer = ib self._state.index_buffer = ib
def set_patch_vertices(self, patch_vertices):
pass
# Don't dump more than this number of indices/vertices # Don't dump more than this number of indices/vertices
MAX_ELEMENTS = 16 MAX_ELEMENTS = 16
@ -543,7 +583,13 @@ class Context(Dispatcher):
self._state.so_targets = tgs self._state.so_targets = tgs
self._state.offsets = offsets self._state.offsets = offsets
def draw_vbo(self, info): def set_sample_mask(self, sample_mask):
self._state.sample_mask = sample_mask
def set_min_samples(self, min_samples):
pass
def draw_vbo(self, info, drawid_offset, indirect, draws, num_draws):
self._draw_no += 1 self._draw_no += 1
if self.interpreter.call_no < self.interpreter.options.call and \ if self.interpreter.call_no < self.interpreter.options.call and \
@ -557,8 +603,8 @@ class Context(Dispatcher):
if info.index_size != 0: if info.index_size != 0:
min_index, max_index = self._merge_indices(info) min_index, max_index = self._merge_indices(info)
else: else:
min_index = info.start min_index = draws[0].start
max_index = info.start + info.count - 1 max_index = draws[0].start + draws[0].count - 1
self._merge_vertices(min_index, max_index - min_index + 1) self._merge_vertices(min_index, max_index - min_index + 1)
self._dump_state() self._dump_state()
@ -566,33 +612,32 @@ class Context(Dispatcher):
_dclRE = re.compile('^DCL\s+(IN|OUT|SAMP|SVIEW)\[([0-9]+)\].*$', re.MULTILINE) _dclRE = re.compile('^DCL\s+(IN|OUT|SAMP|SVIEW)\[([0-9]+)\].*$', re.MULTILINE)
def _normalize_stage_state(self, stage): def _normalize_stage_state(self, stage):
registers = {}
if stage.shader is not None and stage.shader.tokens is not None: if stage.shader is not None and stage.shader.tokens is not None:
registers = {}
for mo in self._dclRE.finditer(stage.shader.tokens): for mo in self._dclRE.finditer(stage.shader.tokens):
file_ = mo.group(1) file_ = mo.group(1)
index = mo.group(2) index = mo.group(2)
register = registers.setdefault(file_, set()) register = registers.setdefault(file_, set())
register.add(int(index)) register.add(int(index))
if 'SAMP' in registers and 'SVIEW' not in registers: if 'SAMP' in registers and 'SVIEW' not in registers:
registers['SVIEW'] = registers['SAMP'] registers['SVIEW'] = registers['SAMP']
mapping = [ mapping = [
#("CONST", "constant_buffer"), #("CONST", "constant_buffer"),
("SAMP", "sampler"), ("SAMP", "sampler"),
("SVIEW", "sampler_views"), ("SVIEW", "sampler_views"),
] ]
for fileName, attrName in mapping: for fileName, attrName in mapping:
register = registers.setdefault(fileName, set()) register = registers.setdefault(fileName, set())
attr = getattr(stage, attrName) attr = getattr(stage, attrName)
for index in range(len(attr)): for index in range(len(attr)):
if index not in register: if index not in register:
attr[index] = None attr[index] = None
while attr and attr[-1] is None: while attr and attr[-1] is None:
attr.pop() attr.pop()
def _dump_state(self): def _dump_state(self):
'''Dump our state to JSON and terminate.''' '''Dump our state to JSON and terminate.'''
@ -600,6 +645,8 @@ class Context(Dispatcher):
state = copy.deepcopy(self._state) state = copy.deepcopy(self._state)
self._normalize_stage_state(state.vs) self._normalize_stage_state(state.vs)
self._normalize_stage_state(state.tcs)
self._normalize_stage_state(state.tes)
self._normalize_stage_state(state.gs) self._normalize_stage_state(state.gs)
self._normalize_stage_state(state.fs) self._normalize_stage_state(state.fs)
@ -673,10 +720,13 @@ class Context(Dispatcher):
def clear(self, buffers, color, depth, stencil, scissor_state=None): def clear(self, buffers, color, depth, stencil, scissor_state=None):
pass pass
def clear_render_target(self, dst, rgba, dstx, dsty, width, height): def clear_render_target(self, dst, rgba, dstx, dsty, width, height, render_condition_enabled):
pass pass
def clear_depth_stencil(self, dst, clear_flags, depth, stencil, dstx, dsty, width, height): def clear_depth_stencil(self, dst, clear_flags, depth, stencil, dstx, dsty, width, height, render_condition_enabled):
pass
def clear_texture(self, res, level, box, **color):
pass pass
def create_surface(self, resource, surf_tmpl): def create_surface(self, resource, surf_tmpl):
@ -715,12 +765,19 @@ class Interpreter(parser.SimpleTraceDumper):
('pipe_screen', 'is_format_supported'), ('pipe_screen', 'is_format_supported'),
('pipe_screen', 'get_name'), ('pipe_screen', 'get_name'),
('pipe_screen', 'get_vendor'), ('pipe_screen', 'get_vendor'),
('pipe_screen', 'get_device_uuid'),
('pipe_screen', 'get_driver_uuid'),
('pipe_screen', 'get_compiler_options'),
('pipe_screen', 'get_param'), ('pipe_screen', 'get_param'),
('pipe_screen', 'get_paramf'), ('pipe_screen', 'get_paramf'),
('pipe_screen', 'get_shader_param'), ('pipe_screen', 'get_shader_param'),
('pipe_screen', 'get_compute_param'),
('pipe_screen', 'get_disk_shader_cache'), ('pipe_screen', 'get_disk_shader_cache'),
('pipe_context', 'clear_render_target'), # XXX workaround trace bugs ('pipe_context', 'clear_render_target'), # XXX workaround trace bugs
('pipe_context', 'flush_resource'), ('pipe_context', 'flush_resource'),
('pipe_context', 'buffer_map'),
('pipe_context', 'texture_map'),
('pipe_context', 'transfer_unmap'),
)) ))
def __init__(self, stream, options, formatter): def __init__(self, stream, options, formatter):