mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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trace: Bring state dump up to speed.
Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17107>
This commit is contained in:
parent
0296050c0e
commit
c5ddb95953
1 changed files with 144 additions and 87 deletions
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@ -1,7 +1,7 @@
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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##########################################################################
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##########################################################################
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#
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#
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# Copyright 2008-2013, VMware, Inc.
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# Copyright 2008-2021, VMware, Inc.
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# All Rights Reserved.
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# All Rights Reserved.
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#
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# Permission is hereby granted, free of charge, to any person obtaining a
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@ -50,12 +50,7 @@ except ImportError:
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#
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#
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# Some constants
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# Some constants
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#
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#
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PIPE_BUFFER = 0
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PIPE_BUFFER = 'PIPE_BUFFER'
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PIPE_SHADER_VERTEX = 0
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PIPE_SHADER_FRAGMENT = 1
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PIPE_SHADER_GEOMETRY = 2
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PIPE_SHADER_COMPUTE = 3
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PIPE_SHADER_TYPES = 4
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def serialize(obj):
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def serialize(obj):
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@ -190,9 +185,6 @@ class Screen(Dispatcher):
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def context_create(self, priv=None, flags=0):
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def context_create(self, priv=None, flags=0):
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return Context(self.interpreter)
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return Context(self.interpreter)
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def is_format_supported(self, format, target, sample_count, bind, geom_flags):
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pass
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def resource_create(self, templat):
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def resource_create(self, templat):
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resource = templat
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resource = templat
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# Normalize state to avoid spurious differences
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# Normalize state to avoid spurious differences
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@ -205,6 +197,23 @@ class Screen(Dispatcher):
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del resource.format
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del resource.format
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return resource
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return resource
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resource_create_unbacked = resource_create
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def allocate_memory(screen, size):
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pass
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def free_memory(screen, pmem):
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pass
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def map_memory(screen, pmem):
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pass
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def unmap_memory(screen, pmem):
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pass
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def resource_bind_backing(screen, resource, pmem, offset):
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pass
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def resource_destroy(self, resource):
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def resource_destroy(self, resource):
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self.interpreter.unregister_object(resource)
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self.interpreter.unregister_object(resource)
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@ -236,22 +245,33 @@ class Context(Dispatcher):
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self._state.vertex_buffers = []
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self._state.vertex_buffers = []
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self._state.vertex_elements = []
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self._state.vertex_elements = []
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self._state.vs = Struct()
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self._state.vs = Struct()
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self._state.tcs = Struct()
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self._state.tes = Struct()
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self._state.gs = Struct()
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self._state.gs = Struct()
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self._state.fs = Struct()
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self._state.fs = Struct()
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self._state.vs.shader = None
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self._state.vs.shader = None
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self._state.tcs.shader = None
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self._state.tes.shader = None
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self._state.gs.shader = None
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self._state.gs.shader = None
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self._state.fs.shader = None
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self._state.fs.shader = None
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self._state.vs.sampler = []
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self._state.vs.sampler = []
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self._state.tcs.sampler = []
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self._state.tes.sampler = []
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self._state.gs.sampler = []
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self._state.gs.sampler = []
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self._state.fs.sampler = []
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self._state.fs.sampler = []
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self._state.vs.sampler_views = []
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self._state.vs.sampler_views = []
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self._state.tcs.sampler_views = []
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self._state.tes.sampler_views = []
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self._state.gs.sampler_views = []
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self._state.gs.sampler_views = []
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self._state.fs.sampler_views = []
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self._state.fs.sampler_views = []
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self._state.vs.constant_buffer = []
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self._state.vs.constant_buffer = []
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self._state.tcs.constant_buffer = []
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self._state.tes.constant_buffer = []
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self._state.gs.constant_buffer = []
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self._state.gs.constant_buffer = []
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self._state.fs.constant_buffer = []
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self._state.fs.constant_buffer = []
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self._state.render_condition_condition = 0
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self._state.render_condition_condition = 0
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self._state.render_condition_mode = 0
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self._state.render_condition_mode = 0
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self._state.sample_mask = 0xffffffff
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self._draw_no = 0
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self._draw_no = 0
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@ -312,9 +332,9 @@ class Context(Dispatcher):
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def create_depth_stencil_alpha_state(self, state):
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def create_depth_stencil_alpha_state(self, state):
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# Normalize state to avoid spurious differences
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# Normalize state to avoid spurious differences
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if not state.alpha.enabled:
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if not state.alpha_enabled:
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del state.alpha.func
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del state.alpha_func
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del state.alpha.ref_value
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del state.alpha_ref_value
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for i in range(2):
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for i in range(2):
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if not state.stencil[i].enabled:
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if not state.stencil[i].enabled:
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del state.stencil[i].func
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del state.stencil[i].func
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@ -335,22 +355,35 @@ class Context(Dispatcher):
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return state
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return state
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create_vs_state = _create_shader_state
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create_vs_state = _create_shader_state
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create_tcs_state = _create_shader_state
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create_tes_state = _create_shader_state
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create_gs_state = _create_shader_state
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create_gs_state = _create_shader_state
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create_fs_state = _create_shader_state
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create_fs_state = _create_shader_state
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def bind_vs_state(self, state):
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def bind_vs_state(self, state):
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self._state.vs.shader = state
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self._state.vs.shader = state
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def bind_tcs_state(self, state):
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self._state.tcs.shader = state
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def bind_tes_state(self, state):
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self._state.tes.shader = state
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def bind_gs_state(self, state):
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def bind_gs_state(self, state):
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self._state.gs.shader = state
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self._state.gs.shader = state
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def bind_fs_state(self, state):
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def bind_fs_state(self, state):
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self._state.fs.shader = state
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self._state.fs.shader = state
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def bind_tcz_state(self, state):
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self._state.tcs.shader = state
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def _delete_shader_state(self, state):
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def _delete_shader_state(self, state):
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return state
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return state
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delete_vs_state = _delete_shader_state
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delete_vs_state = _delete_shader_state
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delete_tcs_state = _delete_shader_state
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delete_tes_state = _delete_shader_state
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delete_gs_state = _delete_shader_state
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delete_gs_state = _delete_shader_state
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delete_fs_state = _delete_shader_state
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delete_fs_state = _delete_shader_state
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sys.stdout.flush()
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sys.stdout.flush()
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def _get_stage_state(self, shader):
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def _get_stage_state(self, shader):
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if shader == PIPE_SHADER_VERTEX:
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if shader == 'PIPE_SHADER_VERTEX':
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return self._state.vs
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return self._state.vs
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if shader == PIPE_SHADER_GEOMETRY:
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if shader == 'PIPE_SHADER_TESS_CTRL':
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return self._state.tcs
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if shader == 'PIPE_SHADER_TESS_EVAL':
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return self._state.tes
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if shader == 'PIPE_SHADER_GEOMETRY':
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return self._state.gs
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return self._state.gs
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if shader == PIPE_SHADER_FRAGMENT:
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if shader == 'PIPE_SHADER_FRAGMENT':
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return self._state.fs
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return self._state.fs
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assert False
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assert False
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def set_constant_buffer(self, shader, index, constant_buffer):
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def set_constant_buffer(self, shader, index, take_ownership, constant_buffer):
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self._update(self._get_stage_state(shader).constant_buffer, index, 1, [constant_buffer])
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self._update(self._get_stage_state(shader).constant_buffer, index, 1, [constant_buffer])
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def set_framebuffer_state(self, state):
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def set_framebuffer_state(self, state):
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def sampler_view_destroy(self, view):
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def sampler_view_destroy(self, view):
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pass
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pass
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def set_sampler_views(self, shader, start, num, views):
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def set_sampler_views(self, shader, start, num, unbind_num_trailing_slots, take_ownership, views):
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# FIXME: Handle non-zero start
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# FIXME: Handle non-zero start
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assert start == 0
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assert start == 0
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self._get_stage_state(shader).sampler_views = views
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self._get_stage_state(shader).sampler_views = views
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# XXX: deprecated
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# XXX: deprecated
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self._state.vs.sampler_views = views
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self._state.vs.sampler_views = views
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def set_vertex_buffers(self, start_slot, num_buffers, buffers):
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def set_vertex_buffers(self, start_slot, num_buffers, unbind_num_trailing_slots, take_ownership, buffers):
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self._update(self._state.vertex_buffers, start_slot, num_buffers, buffers)
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self._update(self._state.vertex_buffers, start_slot, num_buffers, buffers)
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def create_vertex_elements_state(self, num_elements, elements):
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def create_vertex_elements_state(self, num_elements, elements):
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def set_index_buffer(self, ib):
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def set_index_buffer(self, ib):
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self._state.index_buffer = ib
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self._state.index_buffer = ib
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def set_patch_vertices(self, patch_vertices):
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pass
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# Don't dump more than this number of indices/vertices
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# Don't dump more than this number of indices/vertices
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MAX_ELEMENTS = 16
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MAX_ELEMENTS = 16
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self._state.so_targets = tgs
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self._state.so_targets = tgs
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self._state.offsets = offsets
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self._state.offsets = offsets
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def draw_vbo(self, info):
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def set_sample_mask(self, sample_mask):
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self._state.sample_mask = sample_mask
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def set_min_samples(self, min_samples):
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pass
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def draw_vbo(self, info, drawid_offset, indirect, draws, num_draws):
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self._draw_no += 1
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self._draw_no += 1
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if self.interpreter.call_no < self.interpreter.options.call and \
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if self.interpreter.call_no < self.interpreter.options.call and \
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if info.index_size != 0:
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if info.index_size != 0:
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min_index, max_index = self._merge_indices(info)
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min_index, max_index = self._merge_indices(info)
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else:
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else:
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min_index = info.start
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min_index = draws[0].start
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max_index = info.start + info.count - 1
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max_index = draws[0].start + draws[0].count - 1
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self._merge_vertices(min_index, max_index - min_index + 1)
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self._merge_vertices(min_index, max_index - min_index + 1)
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self._dump_state()
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self._dump_state()
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_dclRE = re.compile('^DCL\s+(IN|OUT|SAMP|SVIEW)\[([0-9]+)\].*$', re.MULTILINE)
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_dclRE = re.compile('^DCL\s+(IN|OUT|SAMP|SVIEW)\[([0-9]+)\].*$', re.MULTILINE)
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def _normalize_stage_state(self, stage):
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def _normalize_stage_state(self, stage):
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if stage.shader is not None and stage.shader.tokens is not None:
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registers = {}
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registers = {}
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if stage.shader is not None and stage.shader.tokens is not None:
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for mo in self._dclRE.finditer(stage.shader.tokens):
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for mo in self._dclRE.finditer(stage.shader.tokens):
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file_ = mo.group(1)
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file_ = mo.group(1)
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index = mo.group(2)
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index = mo.group(2)
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state = copy.deepcopy(self._state)
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state = copy.deepcopy(self._state)
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self._normalize_stage_state(state.vs)
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self._normalize_stage_state(state.vs)
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self._normalize_stage_state(state.tcs)
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self._normalize_stage_state(state.tes)
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self._normalize_stage_state(state.gs)
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self._normalize_stage_state(state.gs)
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self._normalize_stage_state(state.fs)
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self._normalize_stage_state(state.fs)
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def clear(self, buffers, color, depth, stencil, scissor_state=None):
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def clear(self, buffers, color, depth, stencil, scissor_state=None):
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pass
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pass
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def clear_render_target(self, dst, rgba, dstx, dsty, width, height):
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def clear_render_target(self, dst, rgba, dstx, dsty, width, height, render_condition_enabled):
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pass
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pass
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def clear_depth_stencil(self, dst, clear_flags, depth, stencil, dstx, dsty, width, height):
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def clear_depth_stencil(self, dst, clear_flags, depth, stencil, dstx, dsty, width, height, render_condition_enabled):
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pass
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def clear_texture(self, res, level, box, **color):
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pass
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pass
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def create_surface(self, resource, surf_tmpl):
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def create_surface(self, resource, surf_tmpl):
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('pipe_screen', 'is_format_supported'),
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('pipe_screen', 'is_format_supported'),
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('pipe_screen', 'get_name'),
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('pipe_screen', 'get_name'),
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('pipe_screen', 'get_vendor'),
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('pipe_screen', 'get_vendor'),
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('pipe_screen', 'get_device_uuid'),
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('pipe_screen', 'get_driver_uuid'),
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('pipe_screen', 'get_compiler_options'),
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('pipe_screen', 'get_param'),
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('pipe_screen', 'get_param'),
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('pipe_screen', 'get_paramf'),
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('pipe_screen', 'get_paramf'),
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('pipe_screen', 'get_shader_param'),
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('pipe_screen', 'get_shader_param'),
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('pipe_screen', 'get_compute_param'),
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('pipe_screen', 'get_disk_shader_cache'),
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('pipe_screen', 'get_disk_shader_cache'),
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('pipe_context', 'clear_render_target'), # XXX workaround trace bugs
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('pipe_context', 'clear_render_target'), # XXX workaround trace bugs
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('pipe_context', 'flush_resource'),
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('pipe_context', 'flush_resource'),
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('pipe_context', 'buffer_map'),
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('pipe_context', 'texture_map'),
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('pipe_context', 'transfer_unmap'),
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))
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))
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def __init__(self, stream, options, formatter):
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def __init__(self, stream, options, formatter):
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