i965: Create a macro for checking a dirty bit.

This will make it easier to extend dirty bit handling to support
compute shaders.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Paul Berry 2014-01-10 15:40:57 -08:00 committed by Jordan Justen
parent 6f56e1424d
commit c5bdf9be1e
2 changed files with 7 additions and 1 deletions

View file

@ -259,6 +259,12 @@ struct brw_state_flags {
} while (false)
/**
* Check one of the bits in a field of brw_state_flags.
*/
#define CHECK_DIRTY_BIT(FIELD, FLAG) ((brw->state.dirty.FIELD & (FLAG)) != 0)
/** Subclass of Mesa vertex program */
struct brw_vertex_program {
struct gl_vertex_program program;

View file

@ -272,7 +272,7 @@ brw_upload_gs_prog(struct brw_context *brw)
if (gp == NULL) {
/* No geometry shader. Vertex data just passes straight through. */
if (brw->state.dirty.brw & BRW_NEW_VUE_MAP_VS) {
if (CHECK_DIRTY_BIT(brw, BRW_NEW_VUE_MAP_VS)) {
brw->vue_map_geom_out = brw->vue_map_vs;
SET_DIRTY_BIT(brw, BRW_NEW_VUE_MAP_GEOM_OUT);
}