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nv20: Enable ARB_texture_border_clamp
Fixes quite a few 'texwrap [12]d border color only' tests on NV20 (10de:0201). All told, 40 more tests pass. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Ian RomanicK <ian.d.romanick@intel.com> Reviewed-by: Francisco Jerez <currojerez@riseup.net> Tested-by: Ian RomanicK <ian.d.romanick@intel.com>
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1 changed files with 28 additions and 1 deletions
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@ -165,7 +165,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
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struct nouveau_surface *s;
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struct gl_texture_image *ti;
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const struct gl_sampler_object *sa;
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uint32_t tx_format, tx_filter, tx_wrap, tx_enable;
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uint8_t r, g, b, a;
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uint32_t tx_format, tx_filter, tx_wrap, tx_bcolor, tx_enable;
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PUSH_RESET(push, BUFCTX_TEX(i));
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@ -211,6 +212,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
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| nvgl_filter_mode(sa->MinFilter) << 16
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| 2 << 12;
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r = FLOAT_TO_UBYTE(sa->BorderColor.f[0]);
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g = FLOAT_TO_UBYTE(sa->BorderColor.f[1]);
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b = FLOAT_TO_UBYTE(sa->BorderColor.f[2]);
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a = FLOAT_TO_UBYTE(sa->BorderColor.f[3]);
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switch (ti->_BaseFormat) {
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case GL_LUMINANCE:
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a = 0xff;
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/* fallthrough */
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case GL_LUMINANCE_ALPHA:
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g = b = r;
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break;
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case GL_RGB:
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a = 0xff;
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break;
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case GL_INTENSITY:
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g = b = a = r;
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break;
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case GL_ALPHA:
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r = g = b = 0;
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break;
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}
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tx_bcolor = b << 0 | g << 8 | r << 16 | a << 24;
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tx_enable = NV20_3D_TEX_ENABLE_ENABLE
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| log2i(sa->MaxAnisotropy) << 4;
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@ -259,6 +283,9 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
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BEGIN_NV04(push, NV20_3D(TEX_FILTER(i)), 1);
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PUSH_DATA (push, tx_filter);
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BEGIN_NV04(push, NV20_3D(TEX_BORDER_COLOR(i)), 1);
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PUSH_DATA (push, tx_bcolor);
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BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
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PUSH_DATA (push, tx_enable);
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