mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-21 03:20:40 +02:00
Initial work for bounds checking of vertex arrays and vertex buffer objects.
Only glDrawArrays() done so far. Simplified glVertex/Color/etcPointer functions. Misc casts added here and there.
This commit is contained in:
parent
15c37348a5
commit
c5b1e81de4
13 changed files with 268 additions and 229 deletions
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@ -336,28 +336,28 @@ void _ac_DestroyContext( GLcontext *ctx )
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* not an offset into a buffer object.
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*/
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if (ac->Cache.Vertex.Ptr && ac->Cache.Vertex.BufferObj == nullObj)
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FREE( ac->Cache.Vertex.Ptr );
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FREE( (void *) ac->Cache.Vertex.Ptr );
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if (ac->Cache.Normal.Ptr && ac->Cache.Normal.BufferObj == nullObj)
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FREE( ac->Cache.Normal.Ptr );
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FREE( (void *) ac->Cache.Normal.Ptr );
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if (ac->Cache.Color.Ptr && ac->Cache.Color.BufferObj == nullObj)
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FREE( ac->Cache.Color.Ptr );
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FREE( (void *) ac->Cache.Color.Ptr );
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if (ac->Cache.SecondaryColor.Ptr && ac->Cache.SecondaryColor.BufferObj == nullObj)
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FREE( ac->Cache.SecondaryColor.Ptr );
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FREE( (void *) ac->Cache.SecondaryColor.Ptr );
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if (ac->Cache.EdgeFlag.Ptr && ac->Cache.EdgeFlag.BufferObj == nullObj)
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FREE( ac->Cache.EdgeFlag.Ptr );
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FREE( (void *) ac->Cache.EdgeFlag.Ptr );
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if (ac->Cache.Index.Ptr && ac->Cache.Index.BufferObj == nullObj)
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FREE( ac->Cache.Index.Ptr );
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FREE( (void *) ac->Cache.Index.Ptr );
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if (ac->Cache.FogCoord.Ptr && ac->Cache.FogCoord.BufferObj == nullObj)
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FREE( ac->Cache.FogCoord.Ptr );
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FREE( (void *) ac->Cache.FogCoord.Ptr );
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for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
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if (ac->Cache.TexCoord[i].Ptr && ac->Cache.TexCoord[i].BufferObj == nullObj)
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FREE( ac->Cache.TexCoord[i].Ptr );
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FREE( (void *) ac->Cache.TexCoord[i].Ptr );
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}
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for (i = 0; i < VERT_ATTRIB_MAX; i++) {
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if (ac->Cache.Attrib[i].Ptr && ac->Cache.Attrib[i].BufferObj == nullObj)
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FREE( ac->Cache.Attrib[i].Ptr );
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FREE( (void *) ac->Cache.Attrib[i].Ptr );
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}
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if (ac->Elts)
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@ -26,6 +26,7 @@
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#include "glheader.h"
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#include "api_validate.h"
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#include "context.h"
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#include "image.h" /* for _mesa_sizeof_type() */
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#include "imports.h"
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#include "mtypes.h"
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#include "state.h"
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@ -112,14 +113,40 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
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}
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/**
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* Helper routine for validating vertex array data to be sure the given
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* element lies within the legal range (i.e. vertex buffer object).
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*/
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static INLINE GLboolean
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validate(GLcontext *ctx, GLint attribArray,
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const struct gl_client_array *array, GLint element)
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{
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if (ctx->VertexProgram.Enabled
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&& attribArray >= 0
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&& ctx->Array.VertexAttrib[attribArray].Enabled) {
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if (element >= ctx->Array.VertexAttrib[attribArray]._MaxElement)
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return GL_FALSE;
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}
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else if (array && array->Enabled) {
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if (element >= array->_MaxElement)
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return GL_FALSE;
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}
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return GL_TRUE;
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}
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/**
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* Called from the tnl module to error check the function parameters and
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* verify that we really can draw something.
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*/
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GLboolean
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_mesa_validate_DrawArrays(GLcontext *ctx,
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GLenum mode, GLint start, GLsizei count)
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{
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GLint i;
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
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if (count<0) {
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if (count < 0) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
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return GL_FALSE;
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}
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@ -132,9 +159,57 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
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if (ctx->NewState)
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_mesa_update_state( ctx );
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if (ctx->Array.Vertex.Enabled
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|| (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
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return GL_TRUE;
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else
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/* Either the conventional vertex position array, or the 0th
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* generic vertex attribute array is required to be enabled.
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*/
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if (ctx->VertexProgram.Enabled
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&& ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) {
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if (start + count >= ctx->Array.VertexAttrib[VERT_ATTRIB_POS]._MaxElement)
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return GL_FALSE;
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}
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else if (ctx->Array.Vertex.Enabled) {
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if (start + count >= ctx->Array.Vertex._MaxElement)
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return GL_FALSE;
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}
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else {
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/* no vertex position array! */
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return GL_FALSE;
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}
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/*
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* OK, now check all the other enabled arrays to be sure the elements
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* are in bounds.
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*/
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if (!validate(ctx, VERT_ATTRIB_WEIGHT, NULL, start + count))
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return GL_FALSE;
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if (!validate(ctx, VERT_ATTRIB_NORMAL, &ctx->Array.Normal, start + count))
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return GL_FALSE;
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if (!validate(ctx, VERT_ATTRIB_COLOR0, &ctx->Array.Color, start + count))
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return GL_FALSE;
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if (!validate(ctx, VERT_ATTRIB_COLOR1, &ctx->Array.SecondaryColor, start + count))
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return GL_FALSE;
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if (!validate(ctx, VERT_ATTRIB_FOG, &ctx->Array.FogCoord, start + count))
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return GL_FALSE;
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if (!validate(ctx, VERT_ATTRIB_SIX, NULL, start + count))
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return GL_FALSE;
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if (!validate(ctx, VERT_ATTRIB_SEVEN, &ctx->Array.FogCoord, start + count))
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return GL_FALSE;
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for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
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if (!validate(ctx, VERT_ATTRIB_TEX0 + i, &ctx->Array.TexCoord[i], start + count))
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return GL_FALSE;
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if (!validate(ctx, -1, &ctx->Array.Index, start + count))
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return GL_FALSE;
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if (!validate(ctx, -1, &ctx->Array.EdgeFlag, start + count))
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return GL_FALSE;
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return GL_TRUE;
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}
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@ -178,7 +178,7 @@ _mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer)
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return;
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}
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*pointer = ctx->Array.VertexAttrib[index].Ptr;;
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*pointer = (GLvoid *) ctx->Array.VertexAttrib[index].Ptr;;
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}
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@ -6295,28 +6295,28 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params )
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switch (pname) {
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case GL_VERTEX_ARRAY_POINTER:
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*params = ctx->Array.Vertex.Ptr;
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*params = (GLvoid *) ctx->Array.Vertex.Ptr;
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break;
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case GL_NORMAL_ARRAY_POINTER:
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*params = ctx->Array.Normal.Ptr;
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*params = (GLvoid *) ctx->Array.Normal.Ptr;
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break;
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case GL_COLOR_ARRAY_POINTER:
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*params = ctx->Array.Color.Ptr;
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*params = (GLvoid *) ctx->Array.Color.Ptr;
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break;
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case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
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*params = ctx->Array.SecondaryColor.Ptr;
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*params = (GLvoid *) ctx->Array.SecondaryColor.Ptr;
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break;
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case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
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*params = ctx->Array.FogCoord.Ptr;
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*params = (GLvoid *) ctx->Array.FogCoord.Ptr;
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break;
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case GL_INDEX_ARRAY_POINTER:
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*params = ctx->Array.Index.Ptr;
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*params = (GLvoid *) ctx->Array.Index.Ptr;
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break;
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case GL_TEXTURE_COORD_ARRAY_POINTER:
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*params = ctx->Array.TexCoord[clientUnit].Ptr;
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*params = (GLvoid *) ctx->Array.TexCoord[clientUnit].Ptr;
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break;
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case GL_EDGE_FLAG_ARRAY_POINTER:
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*params = ctx->Array.EdgeFlag.Ptr;
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*params = (GLvoid *) ctx->Array.EdgeFlag.Ptr;
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break;
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case GL_FEEDBACK_BUFFER_POINTER:
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*params = ctx->Feedback.Buffer;
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@ -1289,13 +1289,15 @@ struct gl_client_array {
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GLenum Type;
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GLsizei Stride; /**< user-specified stride */
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GLsizei StrideB; /**< actual stride in bytes */
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GLubyte *Ptr;
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GLuint Flags;
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const GLubyte *Ptr;
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GLuint Enabled; /**< one of the _NEW_ARRAY_ bits */
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GLboolean Normalized; /**< GL_ARB_vertex_program */
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/**< GL_ARB_vertex_buffer_object */
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struct gl_buffer_object *BufferObj;
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GLuint _MaxElement;
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GLuint Flags;
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};
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@ -484,7 +484,7 @@ _mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer)
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return;
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}
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*pointer = ctx->Array.VertexAttrib[index].Ptr;;
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*pointer = (GLvoid *) ctx->Array.VertexAttrib[index].Ptr;;
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}
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@ -34,9 +34,53 @@
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#include "varray.h"
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#ifndef GL_BOOLEAN
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#define GL_BOOLEAN 0x9999
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#endif
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/**
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* Update the fields of a vertex array structure.
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* We need to do a few special things for arrays that live in
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* vertex buffer objects.
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*/
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static void
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update_array(GLcontext *ctx, struct gl_client_array *array,
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GLuint dirtyFlag, GLsizei elementSize,
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GLint size, GLenum type,
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GLsizei stride, GLboolean normalized, const GLvoid *ptr)
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{
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array->Size = size;
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array->Type = type;
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array->Stride = stride;
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array->StrideB = stride ? stride : elementSize;
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array->Normalized = normalized;
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array->Ptr = (const GLubyte *) ptr;
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#if FEATURE_ARB_vertex_buffer_object
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array->BufferObj->RefCount--;
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/* XXX free buffer object if RefCount == 0 ? */
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array->BufferObj = ctx->Array.ArrayBufferObj;
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array->BufferObj->RefCount++;
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/* Compute the index of the last array element that's inside the buffer.
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* Later in glDrawArrays we'll check if start + count > _MaxElement to
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* be sure we won't go out of bounds.
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*/
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if (ctx->Array.ArrayBufferObj->Name)
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array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size
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- (GLsizeiptrARB) array->Ptr) / array->StrideB;
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else
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#endif
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array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
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ctx->NewState |= _NEW_ARRAY;
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ctx->Array.NewState |= dirtyFlag;
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}
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void GLAPIENTRY
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_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
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{
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GLsizei elementSize;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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@ -56,34 +100,24 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
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/* always need to check that <type> is legal */
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switch (type) {
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case GL_SHORT:
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ctx->Array.Vertex.StrideB = size * sizeof(GLshort);
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elementSize = size * sizeof(GLshort);
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break;
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case GL_INT:
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ctx->Array.Vertex.StrideB = size * sizeof(GLint);
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elementSize = size * sizeof(GLint);
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break;
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case GL_FLOAT:
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ctx->Array.Vertex.StrideB = size * sizeof(GLfloat);
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elementSize = size * sizeof(GLfloat);
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break;
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case GL_DOUBLE:
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ctx->Array.Vertex.StrideB = size * sizeof(GLdouble);
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elementSize = size * sizeof(GLdouble);
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break;
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default:
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_mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
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return;
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}
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if (stride)
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ctx->Array.Vertex.StrideB = stride;
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ctx->Array.Vertex.Size = size;
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ctx->Array.Vertex.Type = type;
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ctx->Array.Vertex.Stride = stride;
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ctx->Array.Vertex.Ptr = (GLubyte *) ptr;
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#if FEATURE_ARB_vertex_buffer_object
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ctx->Array.Vertex.BufferObj = ctx->Array.ArrayBufferObj;
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#endif
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ctx->NewState |= _NEW_ARRAY;
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ctx->Array.NewState |= _NEW_ARRAY_VERTEX;
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update_array(ctx, &ctx->Array.Vertex, _NEW_ARRAY_VERTEX,
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elementSize, size, type, stride, GL_FALSE, ptr);
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if (ctx->Driver.VertexPointer)
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ctx->Driver.VertexPointer( ctx, size, type, stride, ptr );
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@ -93,6 +127,7 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
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void GLAPIENTRY
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_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
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{
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GLsizei elementSize;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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@ -107,36 +142,27 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
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switch (type) {
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case GL_BYTE:
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ctx->Array.Normal.StrideB = 3 * sizeof(GLbyte);
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elementSize = 3 * sizeof(GLbyte);
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break;
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case GL_SHORT:
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ctx->Array.Normal.StrideB = 3 * sizeof(GLshort);
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elementSize = 3 * sizeof(GLshort);
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break;
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case GL_INT:
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ctx->Array.Normal.StrideB = 3 * sizeof(GLint);
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elementSize = 3 * sizeof(GLint);
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break;
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case GL_FLOAT:
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ctx->Array.Normal.StrideB = 3 * sizeof(GLfloat);
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elementSize = 3 * sizeof(GLfloat);
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break;
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case GL_DOUBLE:
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ctx->Array.Normal.StrideB = 3 * sizeof(GLdouble);
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elementSize = 3 * sizeof(GLdouble);
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break;
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default:
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_mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" );
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return;
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}
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if (stride)
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ctx->Array.Normal.StrideB = stride;
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ctx->Array.Normal.Size = 3;
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ctx->Array.Normal.Type = type;
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ctx->Array.Normal.Stride = stride;
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ctx->Array.Normal.Ptr = (GLubyte *) ptr;
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#if FEATURE_ARB_vertex_buffer_object
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ctx->Array.Normal.BufferObj = ctx->Array.ArrayBufferObj;
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#endif
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ctx->NewState |= _NEW_ARRAY;
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ctx->Array.NewState |= _NEW_ARRAY_NORMAL;
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update_array(ctx, &ctx->Array.Normal, _NEW_ARRAY_NORMAL,
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elementSize, 3, type, stride, GL_FALSE, ptr);
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if (ctx->Driver.NormalPointer)
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ctx->Driver.NormalPointer( ctx, type, stride, ptr );
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@ -146,6 +172,7 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
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void GLAPIENTRY
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_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
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{
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GLsizei elementSize;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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@ -153,7 +180,7 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
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_mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" );
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return;
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}
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if (stride<0) {
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if (stride < 0) {
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_mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" );
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return;
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}
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@ -164,46 +191,36 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
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switch (type) {
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case GL_BYTE:
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ctx->Array.Color.StrideB = size * sizeof(GLbyte);
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elementSize = size * sizeof(GLbyte);
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break;
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case GL_UNSIGNED_BYTE:
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ctx->Array.Color.StrideB = size * sizeof(GLubyte);
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elementSize = size * sizeof(GLubyte);
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break;
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case GL_SHORT:
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ctx->Array.Color.StrideB = size * sizeof(GLshort);
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elementSize = size * sizeof(GLshort);
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break;
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case GL_UNSIGNED_SHORT:
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ctx->Array.Color.StrideB = size * sizeof(GLushort);
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elementSize = size * sizeof(GLushort);
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break;
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case GL_INT:
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ctx->Array.Color.StrideB = size * sizeof(GLint);
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elementSize = size * sizeof(GLint);
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break;
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case GL_UNSIGNED_INT:
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ctx->Array.Color.StrideB = size * sizeof(GLuint);
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elementSize = size * sizeof(GLuint);
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break;
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case GL_FLOAT:
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ctx->Array.Color.StrideB = size * sizeof(GLfloat);
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elementSize = size * sizeof(GLfloat);
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break;
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case GL_DOUBLE:
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ctx->Array.Color.StrideB = size * sizeof(GLdouble);
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elementSize = size * sizeof(GLdouble);
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break;
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default:
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_mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" );
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return;
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}
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if (stride)
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ctx->Array.Color.StrideB = stride;
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ctx->Array.Color.Size = size;
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ctx->Array.Color.Type = type;
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||||
ctx->Array.Color.Stride = stride;
|
||||
ctx->Array.Color.Ptr = (GLubyte *) ptr;
|
||||
#if FEATURE_ARB_vertex_buffer_object
|
||||
ctx->Array.Color.BufferObj = ctx->Array.ArrayBufferObj;
|
||||
#endif
|
||||
ctx->NewState |= _NEW_ARRAY;
|
||||
ctx->Array.NewState |= _NEW_ARRAY_COLOR0;
|
||||
update_array(ctx, &ctx->Array.Color, _NEW_ARRAY_COLOR0,
|
||||
elementSize, size, type, stride, GL_FALSE, ptr);
|
||||
|
||||
if (ctx->Driver.ColorPointer)
|
||||
ctx->Driver.ColorPointer( ctx, size, type, stride, ptr );
|
||||
|
|
@ -213,6 +230,7 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
|
|||
void GLAPIENTRY
|
||||
_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
|
||||
{
|
||||
GLint elementSize;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
||||
|
||||
|
|
@ -223,28 +241,18 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
|
|||
|
||||
switch (type) {
|
||||
case GL_FLOAT:
|
||||
ctx->Array.FogCoord.StrideB = sizeof(GLfloat);
|
||||
elementSize = sizeof(GLfloat);
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
ctx->Array.FogCoord.StrideB = sizeof(GLdouble);
|
||||
elementSize = sizeof(GLdouble);
|
||||
break;
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glFogCoordPointer(type)" );
|
||||
return;
|
||||
}
|
||||
|
||||
if (stride)
|
||||
ctx->Array.FogCoord.StrideB = stride;
|
||||
|
||||
ctx->Array.FogCoord.Size = 1;
|
||||
ctx->Array.FogCoord.Type = type;
|
||||
ctx->Array.FogCoord.Stride = stride;
|
||||
ctx->Array.FogCoord.Ptr = (GLubyte *) ptr;
|
||||
#if FEATURE_ARB_vertex_buffer_object
|
||||
ctx->Array.FogCoord.BufferObj = ctx->Array.ArrayBufferObj;
|
||||
#endif
|
||||
ctx->NewState |= _NEW_ARRAY;
|
||||
ctx->Array.NewState |= _NEW_ARRAY_FOGCOORD;
|
||||
update_array(ctx, &ctx->Array.FogCoord, _NEW_ARRAY_FOGCOORD,
|
||||
elementSize, 1, type, stride, GL_FALSE, ptr);
|
||||
|
||||
if (ctx->Driver.FogCoordPointer)
|
||||
ctx->Driver.FogCoordPointer( ctx, type, stride, ptr );
|
||||
|
|
@ -254,6 +262,7 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
|
|||
void GLAPIENTRY
|
||||
_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
|
||||
{
|
||||
GLsizei elementSize;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
||||
|
||||
|
|
@ -264,37 +273,27 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
|
|||
|
||||
switch (type) {
|
||||
case GL_UNSIGNED_BYTE:
|
||||
ctx->Array.Index.StrideB = sizeof(GLubyte);
|
||||
elementSize = sizeof(GLubyte);
|
||||
break;
|
||||
case GL_SHORT:
|
||||
ctx->Array.Index.StrideB = sizeof(GLshort);
|
||||
elementSize = sizeof(GLshort);
|
||||
break;
|
||||
case GL_INT:
|
||||
ctx->Array.Index.StrideB = sizeof(GLint);
|
||||
elementSize = sizeof(GLint);
|
||||
break;
|
||||
case GL_FLOAT:
|
||||
ctx->Array.Index.StrideB = sizeof(GLfloat);
|
||||
elementSize = sizeof(GLfloat);
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
ctx->Array.Index.StrideB = sizeof(GLdouble);
|
||||
elementSize = sizeof(GLdouble);
|
||||
break;
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" );
|
||||
return;
|
||||
}
|
||||
|
||||
if (stride)
|
||||
ctx->Array.Index.StrideB = stride;
|
||||
|
||||
ctx->Array.Index.Size = 1;
|
||||
ctx->Array.Index.Type = type;
|
||||
ctx->Array.Index.Stride = stride;
|
||||
ctx->Array.Index.Ptr = (GLubyte *) ptr;
|
||||
#if FEATURE_ARB_vertex_buffer_object
|
||||
ctx->Array.Index.BufferObj = ctx->Array.ArrayBufferObj;
|
||||
#endif
|
||||
ctx->NewState |= _NEW_ARRAY;
|
||||
ctx->Array.NewState |= _NEW_ARRAY_INDEX;
|
||||
update_array(ctx, &ctx->Array.Index, _NEW_ARRAY_INDEX,
|
||||
elementSize, 1, type, stride, GL_FALSE, ptr);
|
||||
|
||||
if (ctx->Driver.IndexPointer)
|
||||
ctx->Driver.IndexPointer( ctx, type, stride, ptr );
|
||||
|
|
@ -305,6 +304,7 @@ void GLAPIENTRY
|
|||
_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
|
||||
GLsizei stride, const GLvoid *ptr)
|
||||
{
|
||||
GLsizei elementSize;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
||||
|
||||
|
|
@ -323,46 +323,36 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
|
|||
|
||||
switch (type) {
|
||||
case GL_BYTE:
|
||||
ctx->Array.SecondaryColor.StrideB = size * sizeof(GLbyte);
|
||||
elementSize = size * sizeof(GLbyte);
|
||||
break;
|
||||
case GL_UNSIGNED_BYTE:
|
||||
ctx->Array.SecondaryColor.StrideB = size * sizeof(GLubyte);
|
||||
elementSize = size * sizeof(GLubyte);
|
||||
break;
|
||||
case GL_SHORT:
|
||||
ctx->Array.SecondaryColor.StrideB = size * sizeof(GLshort);
|
||||
elementSize = size * sizeof(GLshort);
|
||||
break;
|
||||
case GL_UNSIGNED_SHORT:
|
||||
ctx->Array.SecondaryColor.StrideB = size * sizeof(GLushort);
|
||||
elementSize = size * sizeof(GLushort);
|
||||
break;
|
||||
case GL_INT:
|
||||
ctx->Array.SecondaryColor.StrideB = size * sizeof(GLint);
|
||||
elementSize = size * sizeof(GLint);
|
||||
break;
|
||||
case GL_UNSIGNED_INT:
|
||||
ctx->Array.SecondaryColor.StrideB = size * sizeof(GLuint);
|
||||
elementSize = size * sizeof(GLuint);
|
||||
break;
|
||||
case GL_FLOAT:
|
||||
ctx->Array.SecondaryColor.StrideB = size * sizeof(GLfloat);
|
||||
elementSize = size * sizeof(GLfloat);
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
ctx->Array.SecondaryColor.StrideB = size * sizeof(GLdouble);
|
||||
elementSize = size * sizeof(GLdouble);
|
||||
break;
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type)" );
|
||||
return;
|
||||
}
|
||||
|
||||
if (stride)
|
||||
ctx->Array.SecondaryColor.StrideB = stride;
|
||||
|
||||
ctx->Array.SecondaryColor.Size = 3; /* hardwire */
|
||||
ctx->Array.SecondaryColor.Type = type;
|
||||
ctx->Array.SecondaryColor.Stride = stride;
|
||||
ctx->Array.SecondaryColor.Ptr = (GLubyte *) ptr;
|
||||
#if FEATURE_ARB_vertex_buffer_object
|
||||
ctx->Array.SecondaryColor.BufferObj = ctx->Array.ArrayBufferObj;
|
||||
#endif
|
||||
ctx->NewState |= _NEW_ARRAY;
|
||||
ctx->Array.NewState |= _NEW_ARRAY_COLOR1;
|
||||
update_array(ctx, &ctx->Array.SecondaryColor, _NEW_ARRAY_COLOR1,
|
||||
elementSize, size, type, stride, GL_FALSE, ptr);
|
||||
|
||||
if (ctx->Driver.SecondaryColorPointer)
|
||||
ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr );
|
||||
|
|
@ -373,8 +363,9 @@ void GLAPIENTRY
|
|||
_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
|
||||
const GLvoid *ptr)
|
||||
{
|
||||
GLint elementSize;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
GLuint texUnit = ctx->Array.ActiveTexture;
|
||||
const GLuint unit = ctx->Array.ActiveTexture;
|
||||
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
||||
|
||||
if (size < 1 || size > 4) {
|
||||
|
|
@ -388,39 +379,29 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
|
|||
|
||||
if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
|
||||
_mesa_debug(ctx, "glTexCoordPointer(unit %u sz %d type %s stride %d)\n",
|
||||
texUnit, size, _mesa_lookup_enum_by_nr( type ), stride);
|
||||
unit, size, _mesa_lookup_enum_by_nr( type ), stride);
|
||||
|
||||
/* always need to check that <type> is legal */
|
||||
switch (type) {
|
||||
case GL_SHORT:
|
||||
ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLshort);
|
||||
elementSize = size * sizeof(GLshort);
|
||||
break;
|
||||
case GL_INT:
|
||||
ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLint);
|
||||
elementSize = size * sizeof(GLint);
|
||||
break;
|
||||
case GL_FLOAT:
|
||||
ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLfloat);
|
||||
elementSize = size * sizeof(GLfloat);
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLdouble);
|
||||
elementSize = size * sizeof(GLdouble);
|
||||
break;
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );
|
||||
return;
|
||||
}
|
||||
|
||||
if (stride)
|
||||
ctx->Array.TexCoord[texUnit].StrideB = stride;
|
||||
|
||||
ctx->Array.TexCoord[texUnit].Size = size;
|
||||
ctx->Array.TexCoord[texUnit].Type = type;
|
||||
ctx->Array.TexCoord[texUnit].Stride = stride;
|
||||
ctx->Array.TexCoord[texUnit].Ptr = (GLubyte *) ptr;
|
||||
#if FEATURE_ARB_vertex_buffer_object
|
||||
ctx->Array.TexCoord[texUnit].BufferObj = ctx->Array.ArrayBufferObj;
|
||||
#endif
|
||||
ctx->NewState |= _NEW_ARRAY;
|
||||
ctx->Array.NewState |= _NEW_ARRAY_TEXCOORD(texUnit);
|
||||
update_array(ctx, &ctx->Array.TexCoord[unit], _NEW_ARRAY_TEXCOORD(unit),
|
||||
elementSize, size, type, stride, GL_FALSE, ptr);
|
||||
|
||||
if (ctx->Driver.TexCoordPointer)
|
||||
ctx->Driver.TexCoordPointer( ctx, size, type, stride, ptr );
|
||||
|
|
@ -428,24 +409,18 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
|
|||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *vptr)
|
||||
_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
const GLboolean *ptr = (GLboolean *)vptr;
|
||||
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
||||
|
||||
if (stride<0) {
|
||||
if (stride < 0) {
|
||||
_mesa_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" );
|
||||
return;
|
||||
}
|
||||
ctx->Array.EdgeFlag.Stride = stride;
|
||||
ctx->Array.EdgeFlag.StrideB = stride ? stride : sizeof(GLboolean);
|
||||
ctx->Array.EdgeFlag.Ptr = (GLboolean *) ptr;
|
||||
#if FEATURE_ARB_vertex_buffer_object
|
||||
ctx->Array.EdgeFlag.BufferObj = ctx->Array.ArrayBufferObj;
|
||||
#endif
|
||||
ctx->NewState |= _NEW_ARRAY;
|
||||
ctx->Array.NewState |= _NEW_ARRAY_EDGEFLAG;
|
||||
|
||||
update_array(ctx, &ctx->Array.EdgeFlag, _NEW_ARRAY_EDGEFLAG,
|
||||
sizeof(GLboolean), 1, GL_BOOLEAN, stride, GL_FALSE, ptr);
|
||||
|
||||
if (ctx->Driver.EdgeFlagPointer)
|
||||
ctx->Driver.EdgeFlagPointer( ctx, stride, ptr );
|
||||
|
|
@ -457,6 +432,7 @@ void GLAPIENTRY
|
|||
_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
|
||||
GLsizei stride, const GLvoid *ptr)
|
||||
{
|
||||
GLsizei elementSize;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
|
|
@ -483,34 +459,24 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
|
|||
/* check for valid 'type' and compute StrideB right away */
|
||||
switch (type) {
|
||||
case GL_UNSIGNED_BYTE:
|
||||
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLubyte);
|
||||
elementSize = size * sizeof(GLubyte);
|
||||
break;
|
||||
case GL_SHORT:
|
||||
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLshort);
|
||||
elementSize = size * sizeof(GLshort);
|
||||
break;
|
||||
case GL_FLOAT:
|
||||
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLfloat);
|
||||
elementSize = size * sizeof(GLfloat);
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLdouble);
|
||||
elementSize = size * sizeof(GLdouble);
|
||||
break;
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type)" );
|
||||
return;
|
||||
}
|
||||
|
||||
if (stride)
|
||||
ctx->Array.VertexAttrib[index].StrideB = stride;
|
||||
|
||||
ctx->Array.VertexAttrib[index].Stride = stride;
|
||||
ctx->Array.VertexAttrib[index].Size = size;
|
||||
ctx->Array.VertexAttrib[index].Type = type;
|
||||
ctx->Array.VertexAttrib[index].Ptr = (GLubyte *) ptr;
|
||||
#if FEATURE_ARB_vertex_buffer_object
|
||||
ctx->Array.VertexAttrib[index].BufferObj = ctx->Array.ArrayBufferObj;
|
||||
#endif
|
||||
ctx->NewState |= _NEW_ARRAY;
|
||||
ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
|
||||
update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
|
||||
elementSize, size, type, stride, GL_FALSE, ptr);
|
||||
|
||||
if (ctx->Driver.VertexAttribPointer)
|
||||
ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr );
|
||||
|
|
@ -524,6 +490,7 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
|
|||
GLboolean normalized,
|
||||
GLsizei stride, const GLvoid *ptr)
|
||||
{
|
||||
GLsizei elementSize;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
|
|
@ -551,47 +518,36 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
|
|||
/* NOTE: more types are supported here than in the NV extension */
|
||||
switch (type) {
|
||||
case GL_BYTE:
|
||||
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLbyte);
|
||||
elementSize = size * sizeof(GLbyte);
|
||||
break;
|
||||
case GL_UNSIGNED_BYTE:
|
||||
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLubyte);
|
||||
elementSize = size * sizeof(GLubyte);
|
||||
break;
|
||||
case GL_SHORT:
|
||||
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLshort);
|
||||
elementSize = size * sizeof(GLshort);
|
||||
break;
|
||||
case GL_UNSIGNED_SHORT:
|
||||
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLushort);
|
||||
elementSize = size * sizeof(GLushort);
|
||||
break;
|
||||
case GL_INT:
|
||||
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLint);
|
||||
elementSize = size * sizeof(GLint);
|
||||
break;
|
||||
case GL_UNSIGNED_INT:
|
||||
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLuint);
|
||||
elementSize = size * sizeof(GLuint);
|
||||
break;
|
||||
case GL_FLOAT:
|
||||
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLfloat);
|
||||
elementSize = size * sizeof(GLfloat);
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLdouble);
|
||||
elementSize = size * sizeof(GLdouble);
|
||||
break;
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerARB(type)" );
|
||||
return;
|
||||
}
|
||||
|
||||
if (stride)
|
||||
ctx->Array.VertexAttrib[index].StrideB = stride;
|
||||
|
||||
ctx->Array.VertexAttrib[index].Stride = stride;
|
||||
ctx->Array.VertexAttrib[index].Size = size;
|
||||
ctx->Array.VertexAttrib[index].Type = type;
|
||||
ctx->Array.VertexAttrib[index].Normalized = normalized;
|
||||
ctx->Array.VertexAttrib[index].Ptr = (GLubyte *) ptr;
|
||||
#if FEATURE_ARB_vertex_buffer_object
|
||||
ctx->Array.VertexAttrib[index].BufferObj = ctx->Array.ArrayBufferObj;
|
||||
#endif
|
||||
ctx->NewState |= _NEW_ARRAY;
|
||||
ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
|
||||
update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
|
||||
elementSize, size, type, stride, normalized, ptr);
|
||||
|
||||
/* XXX fix
|
||||
if (ctx->Driver.VertexAttribPointer)
|
||||
|
|
@ -660,7 +616,6 @@ _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
|
|||
GET_CURRENT_CONTEXT(ctx);
|
||||
GLboolean tflag, cflag, nflag; /* enable/disable flags */
|
||||
GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
|
||||
|
||||
GLenum ctype = 0; /* color type */
|
||||
GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
|
||||
GLint defstride; /* default stride */
|
||||
|
|
@ -670,9 +625,9 @@ _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
|
|||
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
||||
|
||||
f = sizeof(GLfloat);
|
||||
c = f * ((4*sizeof(GLubyte) + (f-1)) / f);
|
||||
c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
|
||||
|
||||
if (stride<0) {
|
||||
if (stride < 0) {
|
||||
_mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
|
||||
return;
|
||||
}
|
||||
|
|
@ -1047,12 +1002,12 @@ _mesa_init_varray( GLcontext * ctx )
|
|||
ctx->Array.EdgeFlag.Flags = CA_CLIENT_DATA;
|
||||
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
|
||||
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
|
||||
ctx->Array.TexCoord[i].Size = 4;
|
||||
ctx->Array.TexCoord[i].Type = GL_FLOAT;
|
||||
ctx->Array.TexCoord[i].Stride = 0;
|
||||
ctx->Array.TexCoord[i].StrideB = 0;
|
||||
ctx->Array.TexCoord[i].Ptr = NULL;
|
||||
ctx->Array.TexCoord[i].Enabled = GL_FALSE;
|
||||
ctx->Array.TexCoord[i].Flags = CA_CLIENT_DATA;
|
||||
ctx->Array.VertexAttrib[i].Size = 4;
|
||||
ctx->Array.VertexAttrib[i].Type = GL_FLOAT;
|
||||
ctx->Array.VertexAttrib[i].Stride = 0;
|
||||
ctx->Array.VertexAttrib[i].StrideB = 0;
|
||||
ctx->Array.VertexAttrib[i].Ptr = NULL;
|
||||
ctx->Array.VertexAttrib[i].Enabled = GL_FALSE;
|
||||
ctx->Array.VertexAttrib[i].Flags = CA_CLIENT_DATA;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -83,10 +83,10 @@ _swsetup_DestroyContext( GLcontext *ctx )
|
|||
ALIGN_FREE(swsetup->verts);
|
||||
|
||||
if (swsetup->ChanSecondaryColor.Ptr)
|
||||
ALIGN_FREE(swsetup->ChanSecondaryColor.Ptr);
|
||||
ALIGN_FREE((void *) swsetup->ChanSecondaryColor.Ptr);
|
||||
|
||||
if (swsetup->ChanColor.Ptr)
|
||||
ALIGN_FREE(swsetup->ChanColor.Ptr);
|
||||
ALIGN_FREE((void *) swsetup->ChanColor.Ptr);
|
||||
|
||||
FREE(swsetup);
|
||||
ctx->swsetup_context = 0;
|
||||
|
|
|
|||
|
|
@ -268,7 +268,11 @@ _tnl_DrawRangeElements(GLenum mode,
|
|||
|
||||
if (ctx->Array.ElementArrayBufferObj->Name) {
|
||||
/* use indices in the buffer object */
|
||||
ASSERT(ctx->Array.ElementArrayBufferObj->Data);
|
||||
if (!ctx->Array.ElementArrayBufferObj->Data) {
|
||||
_mesa_warning(ctx,
|
||||
"DrawRangeElements with empty vertex elements buffer!");
|
||||
return;
|
||||
}
|
||||
indices = (GLuint *) ctx->Array.ElementArrayBufferObj->Data;
|
||||
}
|
||||
|
||||
|
|
@ -341,7 +345,10 @@ _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
|
|||
|
||||
if (ctx->Array.ElementArrayBufferObj->Name) {
|
||||
/* use indices in the buffer object */
|
||||
ASSERT(ctx->Array.ElementArrayBufferObj->Data);
|
||||
if (!ctx->Array.ElementArrayBufferObj->Data) {
|
||||
_mesa_warning(ctx, "DrawElements with empty vertex elements buffer!");
|
||||
return;
|
||||
}
|
||||
indices = (const GLvoid *) ctx->Array.ElementArrayBufferObj->Data;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@ static void _tnl_import_vertex( GLcontext *ctx,
|
|||
struct gl_client_array *tmp;
|
||||
GLboolean is_writeable = 0;
|
||||
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
|
||||
GLubyte *data;
|
||||
const GLubyte *data;
|
||||
|
||||
tmp = _ac_import_vertex(ctx,
|
||||
GL_FLOAT,
|
||||
|
|
@ -80,7 +80,7 @@ static void _tnl_import_normal( GLcontext *ctx,
|
|||
struct gl_client_array *tmp;
|
||||
GLboolean is_writeable = 0;
|
||||
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
|
||||
GLubyte *data;
|
||||
const GLubyte *data;
|
||||
|
||||
tmp = _ac_import_normal(ctx, GL_FLOAT,
|
||||
stride ? 3*sizeof(GLfloat) : 0, writeable,
|
||||
|
|
@ -148,7 +148,7 @@ static void _tnl_import_fogcoord( GLcontext *ctx,
|
|||
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
|
||||
struct gl_client_array *tmp;
|
||||
GLboolean is_writeable = 0;
|
||||
GLubyte *data;
|
||||
const GLubyte *data;
|
||||
|
||||
tmp = _ac_import_fogcoord(ctx, GL_FLOAT,
|
||||
stride ? sizeof(GLfloat) : 0, writeable,
|
||||
|
|
@ -176,7 +176,7 @@ static void _tnl_import_index( GLcontext *ctx,
|
|||
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
|
||||
struct gl_client_array *tmp;
|
||||
GLboolean is_writeable = 0;
|
||||
GLubyte *data;
|
||||
const GLubyte *data;
|
||||
|
||||
tmp = _ac_import_index(ctx, GL_UNSIGNED_INT,
|
||||
stride ? sizeof(GLuint) : 0, writeable,
|
||||
|
|
@ -206,7 +206,7 @@ static void _tnl_import_texcoord( GLcontext *ctx,
|
|||
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
|
||||
struct gl_client_array *tmp;
|
||||
GLboolean is_writeable = 0;
|
||||
GLubyte *data;
|
||||
const GLubyte *data;
|
||||
|
||||
tmp = _ac_import_texcoord(ctx, unit, GL_FLOAT,
|
||||
stride ? 4 * sizeof(GLfloat) : 0,
|
||||
|
|
@ -238,7 +238,7 @@ static void _tnl_import_edgeflag( GLcontext *ctx,
|
|||
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
|
||||
struct gl_client_array *tmp;
|
||||
GLboolean is_writeable = 0;
|
||||
GLubyte *data;
|
||||
const GLubyte *data;
|
||||
|
||||
tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE,
|
||||
stride ? sizeof(GLubyte) : 0,
|
||||
|
|
@ -270,7 +270,7 @@ static void _tnl_import_attrib( GLcontext *ctx,
|
|||
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
|
||||
struct gl_client_array *tmp;
|
||||
GLboolean is_writeable = 0;
|
||||
GLubyte *data;
|
||||
const GLubyte *data;
|
||||
|
||||
tmp = _ac_import_attrib(ctx, index, GL_FLOAT,
|
||||
stride ? 4 * sizeof(GLfloat) : 0,
|
||||
|
|
|
|||
|
|
@ -516,7 +516,7 @@ static void _tnl_trans_elt_1ui(GLuint *to,
|
|||
GLuint start,
|
||||
GLuint n )
|
||||
{
|
||||
GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data );
|
||||
const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data );
|
||||
_tnl_trans_elt_1ui_tab[TYPE_IDX(from->Type)]( to,
|
||||
fromData,
|
||||
from->StrideB,
|
||||
|
|
@ -537,7 +537,7 @@ static void _tnl_trans_elt_1ub(GLubyte *to,
|
|||
GLuint start,
|
||||
GLuint n )
|
||||
{
|
||||
GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data );
|
||||
const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data );
|
||||
_tnl_trans_elt_1ub_tab[TYPE_IDX(from->Type)]( to,
|
||||
fromData,
|
||||
from->StrideB,
|
||||
|
|
@ -557,7 +557,7 @@ static void _tnl_trans_elt_4f(GLfloat (*to)[4],
|
|||
GLuint start,
|
||||
GLuint n )
|
||||
{
|
||||
GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data );
|
||||
const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data );
|
||||
_tnl_trans_elt_4f_tab[from->Size][TYPE_IDX(from->Type)]( to,
|
||||
fromData,
|
||||
from->StrideB,
|
||||
|
|
@ -578,7 +578,7 @@ static void _tnl_trans_elt_4fc(GLfloat (*to)[4],
|
|||
GLuint start,
|
||||
GLuint n )
|
||||
{
|
||||
GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data );
|
||||
const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data );
|
||||
_tnl_trans_elt_4fc_tab[from->Size][TYPE_IDX(from->Type)]( to,
|
||||
fromData,
|
||||
from->StrideB,
|
||||
|
|
|
|||
|
|
@ -119,7 +119,7 @@ static void eval1_4f_ca( struct gl_client_array *dest,
|
|||
{
|
||||
const GLfloat u1 = map->u1;
|
||||
const GLfloat du = map->du;
|
||||
GLubyte *destData = ADD_POINTERS(dest->Ptr, dest->BufferObj->Data);
|
||||
const GLubyte *destData = ADD_POINTERS(dest->Ptr, dest->BufferObj->Data);
|
||||
GLfloat (*to)[4] = (GLfloat (*)[4]) destData;
|
||||
GLuint i;
|
||||
|
||||
|
|
@ -258,7 +258,7 @@ static void eval2_4f_ca( struct gl_client_array *dest,
|
|||
const GLfloat du = map->du;
|
||||
const GLfloat v1 = map->v1;
|
||||
const GLfloat dv = map->dv;
|
||||
GLubyte *destData = ADD_POINTERS(dest->Ptr, dest->BufferObj->Data);
|
||||
const GLubyte *destData = ADD_POINTERS(dest->Ptr, dest->BufferObj->Data);
|
||||
GLfloat (*to)[4] = (GLfloat (*)[4]) destData;
|
||||
GLuint i;
|
||||
|
||||
|
|
@ -542,7 +542,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
|
|||
GLuint generated = 0;
|
||||
|
||||
if (copycount) {
|
||||
GLubyte *destData = ADD_POINTERS(tmp->Color.Ptr, tmp->Color.BufferObj->Data);
|
||||
const GLubyte *destData = ADD_POINTERS(tmp->Color.Ptr, tmp->Color.BufferObj->Data);
|
||||
copy_4f_stride( store->Attrib[VERT_ATTRIB_COLOR0] + IM->CopyStart,
|
||||
(GLfloat *) destData,
|
||||
tmp->Color.StrideB,
|
||||
|
|
|
|||
|
|
@ -323,13 +323,13 @@ static void dtr( struct gl_pipeline_stage *stage )
|
|||
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
|
||||
|
||||
if (store) {
|
||||
ALIGN_FREE( store->LitColor[0].Ptr );
|
||||
ALIGN_FREE( store->LitColor[1].Ptr );
|
||||
ALIGN_FREE( store->LitSecondary[0].Ptr );
|
||||
ALIGN_FREE( store->LitSecondary[1].Ptr );
|
||||
ALIGN_FREE( (void *) store->LitColor[0].Ptr );
|
||||
ALIGN_FREE( (void *) store->LitColor[1].Ptr );
|
||||
ALIGN_FREE( (void *) store->LitSecondary[0].Ptr );
|
||||
ALIGN_FREE( (void *) store->LitSecondary[1].Ptr );
|
||||
|
||||
if (store->FloatColor.Ptr)
|
||||
ALIGN_FREE( store->FloatColor.Ptr );
|
||||
ALIGN_FREE( (void *) store->FloatColor.Ptr );
|
||||
|
||||
_mesa_vector1ui_free( &store->LitIndex[0] );
|
||||
_mesa_vector1ui_free( &store->LitIndex[1] );
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue