Removed _swrast_clip_pixelrect(). Use _mesa_clip_drawpixels() instead.

This commit is contained in:
Brian Paul 2004-11-09 01:04:50 +00:00
parent 4084e3c215
commit c55c963f4c
3 changed files with 4 additions and 56 deletions

View file

@ -31,6 +31,7 @@
#include "drawpix.h"
#include "extensions.h"
#include "macros.h"
#include "image.h"
#include "imports.h"
#include "mtypes.h"
#include "state.h"
@ -43,7 +44,6 @@
#include "swrast/swrast.h"
#include "swrast/s_auxbuffer.h"
#include "swrast/s_context.h"
#include "swrast/s_drawpix.h"
#include "swrast/s_alphabuf.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
@ -865,7 +865,7 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
pixels = ADD_POINTERS(buf, pixels);
}
if (_swrast_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
/* This is a little tricky since all coordinates up to now have
* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
* so we have to carefully compute the Y coordinates/addresses here.
@ -968,7 +968,7 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
pixels = ADD_POINTERS(buf, pixels);
}
if (_swrast_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
/* This is a little tricky since all coordinates up to now have
* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
* so we have to carefully compute the Y coordinates/addresses here.

View file

@ -40,53 +40,6 @@
#include "s_zoom.h"
/*
* Given the dest position, size and skipPixels and skipRows values
* for a glDrawPixels command, perform clipping of the image bounds
* so the result lies withing the context's buffer bounds.
* Return: GL_TRUE if image is ready for drawing
* GL_FALSE if image was completely clipped away (draw nothing)
*/
GLboolean
_swrast_clip_pixelrect(const GLcontext *ctx,
GLint *destX, GLint *destY,
GLsizei *width, GLsizei *height,
GLint *skipPixels, GLint *skipRows)
{
const GLframebuffer *buffer = ctx->DrawBuffer;
/* left clipping */
if (*destX < buffer->_Xmin) {
*skipPixels += (buffer->_Xmin - *destX);
*width -= (buffer->_Xmin - *destX);
*destX = buffer->_Xmin;
}
/* right clipping */
if (*destX + *width > buffer->_Xmax)
*width -= (*destX + *width - buffer->_Xmax);
if (*width <= 0)
return GL_FALSE;
/* bottom clipping */
if (*destY < buffer->_Ymin) {
*skipRows += (buffer->_Ymin - *destY);
*height -= (buffer->_Ymin - *destY);
*destY = buffer->_Ymin;
}
/* top clipping */
if (*destY + *height > buffer->_Ymax)
*height -= (*destY + *height - buffer->_Ymax);
if (*height <= 0)
return GL_TRUE;
return GL_TRUE;
}
/*
* Try to do a fast and simple RGB(a) glDrawPixels.
* Return: GL_TRUE if success, GL_FALSE if slow path must be used instead

View file

@ -31,11 +31,6 @@
#include "mtypes.h"
#include "swrast.h"
extern GLboolean
_swrast_clip_pixelrect(const GLcontext *ctx,
GLint *destX, GLint *destY,
GLsizei *width, GLsizei *height,
GLint *skipPixels, GLint *skipRows);
/* XXX kill this header? */
#endif