draw: move hw vertex emit to a new module

This commit is contained in:
Keith Whitwell 2008-04-17 14:43:40 +01:00
parent fe8af14124
commit c503e55d74
5 changed files with 270 additions and 141 deletions

View file

@ -21,6 +21,7 @@ C_SOURCES = \
draw_pt_fetch_pipeline.c \
draw_pt_fetch_shade_pipeline.c \
draw_pt_pipeline.c \
draw_pt_emit.c \
draw_pt_elts.c \
draw_prim.c \
draw_pstipple.c \

View file

@ -376,14 +376,6 @@ boolean draw_pt_arrays( struct draw_context *draw,
unsigned count );
void draw_pt_reset_vertex_ids( struct draw_context *draw );
void draw_pt_run_pipeline( struct draw_context *draw,
unsigned prim,
char *verts,
unsigned vertex_stride,
unsigned vertex_count,
const ushort *elts,
unsigned count );
#define DRAW_FLUSH_SHADER_QUEUE 0x1 /* sized not to overflow, never raised */
#define DRAW_FLUSH_PRIM_QUEUE 0x2

View file

@ -128,4 +128,37 @@ struct draw_pt_middle_end *draw_pt_fetch_pipeline( struct draw_context *draw );
struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit(struct draw_context *draw);
/* More helpers:
*/
void draw_pt_run_pipeline( struct draw_context *draw,
unsigned prim,
char *verts,
unsigned vertex_stride,
unsigned vertex_count,
const ushort *elts,
unsigned count );
/* HW vertex emit:
*/
struct pt_emit;
void draw_pt_emit_prepare( struct pt_emit *emit,
unsigned prim,
unsigned opt );
void draw_pt_emit( struct pt_emit *emit,
char *verts,
unsigned stride,
unsigned vertex_count,
const ushort *elts,
unsigned count );
void draw_pt_emit_destroy( struct pt_emit *emit );
struct pt_emit *draw_pt_emit_create( struct draw_context *draw );
#endif

View file

@ -0,0 +1,208 @@
/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_util.h"
#include "draw/draw_context.h"
#include "draw/draw_private.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
#include "translate/translate.h"
struct pt_emit {
struct draw_context *draw;
struct translate *translate;
unsigned pipeline_vertex_size;
unsigned prim;
unsigned opt;
};
void draw_pt_emit_prepare( struct pt_emit *emit,
unsigned prim,
unsigned opt )
{
struct draw_context *draw = emit->draw;
const struct vertex_info *vinfo;
unsigned dst_offset;
struct translate_key hw_key;
unsigned i;
boolean ok;
ok = draw->render->set_primitive(draw->render, prim);
if (!ok) {
assert(0);
return;
}
/* Must do this after set_primitive() above:
*/
vinfo = draw->render->get_vertex_info(draw->render);
/* In passthrough mode, need to translate from vertex shader
* outputs to hw vertices.
*/
dst_offset = 0;
for (i = 0; i < vinfo->num_attribs; i++) {
unsigned emit_sz = 0;
unsigned src_buffer = 0;
unsigned output_format;
unsigned src_offset = (sizeof(struct vertex_header) +
vinfo->src_index[i] * 4 * sizeof(float) );
switch (vinfo->emit[i]) {
case EMIT_4F:
output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
emit_sz = 4 * sizeof(float);
break;
case EMIT_3F:
output_format = PIPE_FORMAT_R32G32B32_FLOAT;
emit_sz = 3 * sizeof(float);
break;
case EMIT_2F:
output_format = PIPE_FORMAT_R32G32_FLOAT;
emit_sz = 2 * sizeof(float);
break;
case EMIT_1F:
output_format = PIPE_FORMAT_R32_FLOAT;
emit_sz = 1 * sizeof(float);
break;
case EMIT_1F_PSIZE:
output_format = PIPE_FORMAT_R32_FLOAT;
emit_sz = 1 * sizeof(float);
src_buffer = 1;
src_offset = 0;
break;
case EMIT_4UB:
output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
emit_sz = 4 * sizeof(ubyte);
default:
assert(0);
output_format = PIPE_FORMAT_NONE;
emit_sz = 0;
break;
}
hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
hw_key.element[i].input_buffer = src_buffer;
hw_key.element[i].input_offset = src_offset;
hw_key.element[i].output_format = output_format;
hw_key.element[i].output_offset = dst_offset;
dst_offset += emit_sz;
}
hw_key.nr_elements = vinfo->num_attribs;
hw_key.output_stride = vinfo->size * 4;
/* Don't bother with caching at this stage:
*/
if (!emit->translate ||
memcmp(&emit->translate->key, &hw_key, sizeof(hw_key)) != 0)
{
if (emit->translate)
emit->translate->release(emit->translate);
emit->translate = translate_generic_create( &hw_key );
}
}
void draw_pt_emit( struct pt_emit *emit,
char *verts,
unsigned stride,
unsigned vertex_count,
const ushort *elts,
unsigned count )
{
struct draw_context *draw = emit->draw;
struct translate *translate = emit->translate;
struct vbuf_render *render = draw->render;
void *hw_verts;
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
hw_verts = render->allocate_vertices(render,
(ushort)translate->key.output_stride,
(ushort)count);
if (!hw_verts) {
assert(0);
return;
}
translate->set_buffer(translate,
0,
verts,
stride );
translate->set_buffer(translate,
1,
&draw->rasterizer->point_size,
0);
translate->run( translate,
0,
vertex_count,
hw_verts );
render->draw(render,
elts,
count);
render->release_vertices(render,
hw_verts,
translate->key.output_stride,
vertex_count);
}
struct pt_emit *draw_pt_emit_create( struct draw_context *draw )
{
struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
if (!emit)
return NULL;
emit->draw = draw;
return emit;
}
void draw_pt_emit_destroy( struct pt_emit *emit )
{
if (emit->translate)
emit->translate->release( emit->translate );
FREE(emit);
}

View file

@ -38,7 +38,7 @@ struct fetch_pipeline_middle_end {
struct draw_pt_middle_end base;
struct draw_context *draw;
struct translate *translate;
struct pt_emit *emit;
unsigned pipeline_vertex_size;
unsigned prim;
@ -51,98 +51,12 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
unsigned opt )
{
struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
struct draw_context *draw = fpme->draw;
unsigned i;
boolean ok;
const struct vertex_info *vinfo;
unsigned dst_offset;
struct translate_key hw_key;
fpme->prim = prim;
fpme->opt = opt;
if (!(opt & PT_PIPELINE)) {
ok = draw->render->set_primitive(draw->render, prim);
if (!ok) {
assert(0);
return;
}
/* Must do this after set_primitive() above:
*/
vinfo = draw->render->get_vertex_info(draw->render);
/* In passthrough mode, need to translate from vertex shader
* outputs to hw vertices.
*/
dst_offset = 0;
for (i = 0; i < vinfo->num_attribs; i++) {
unsigned emit_sz = 0;
unsigned src_buffer = 0;
unsigned output_format;
unsigned src_offset = (sizeof(struct vertex_header) +
vinfo->src_index[i] * 4 * sizeof(float) );
switch (vinfo->emit[i]) {
case EMIT_4F:
output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
emit_sz = 4 * sizeof(float);
break;
case EMIT_3F:
output_format = PIPE_FORMAT_R32G32B32_FLOAT;
emit_sz = 3 * sizeof(float);
break;
case EMIT_2F:
output_format = PIPE_FORMAT_R32G32_FLOAT;
emit_sz = 2 * sizeof(float);
break;
case EMIT_1F:
output_format = PIPE_FORMAT_R32_FLOAT;
emit_sz = 1 * sizeof(float);
break;
case EMIT_1F_PSIZE:
output_format = PIPE_FORMAT_R32_FLOAT;
emit_sz = 1 * sizeof(float);
src_buffer = 1;
src_offset = 0;
break;
case EMIT_4UB:
output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
emit_sz = 4 * sizeof(ubyte);
default:
assert(0);
output_format = PIPE_FORMAT_NONE;
emit_sz = 0;
break;
}
hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
hw_key.element[i].input_buffer = src_buffer;
hw_key.element[i].input_offset = src_offset;
hw_key.element[i].output_format = output_format;
hw_key.element[i].output_offset = dst_offset;
dst_offset += emit_sz;
}
hw_key.nr_elements = vinfo->num_attribs;
hw_key.output_stride = vinfo->size * 4;
/* Don't bother with caching at this stage:
*/
if (!fpme->translate ||
memcmp(&fpme->translate->key, &hw_key, sizeof(hw_key)) != 0)
{
if (fpme->translate)
fpme->translate->release(fpme->translate);
fpme->translate = translate_generic_create( &hw_key );
}
}
if (!(opt & PT_PIPELINE))
draw_pt_emit_prepare( fpme->emit, prim, opt );
//fpme->pipeline_vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
fpme->pipeline_vertex_size = MAX_VERTEX_ALLOCATION;
@ -194,43 +108,12 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
draw_elts,
draw_count );
} else {
struct translate *translate = fpme->translate;
void *hw_verts;
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
hw_verts = draw->render->allocate_vertices(draw->render,
(ushort)fpme->translate->key.output_stride,
(ushort)fetch_count);
if (!hw_verts) {
assert(0);
return;
}
translate->set_buffer(translate,
0,
pipeline_verts,
fpme->pipeline_vertex_size );
translate->set_buffer(translate,
1,
&fpme->draw->rasterizer->point_size,
0);
translate->run( translate,
0, fetch_count,
hw_verts );
draw->render->draw(draw->render,
draw_elts,
draw_count);
draw->render->release_vertices(draw->render,
hw_verts,
fpme->translate->key.output_stride,
fetch_count);
draw_pt_emit( fpme->emit,
pipeline_verts,
fpme->pipeline_vertex_size,
fetch_count,
draw_elts,
draw_count );
}
@ -252,14 +135,26 @@ static void fetch_pipeline_destroy( struct draw_pt_middle_end *middle )
struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit( struct draw_context *draw )
{
struct fetch_pipeline_middle_end *fetch_pipeline = CALLOC_STRUCT( fetch_pipeline_middle_end );
struct fetch_pipeline_middle_end *fpme = CALLOC_STRUCT( fetch_pipeline_middle_end );
if (!fpme)
goto fail;
fetch_pipeline->base.prepare = fetch_pipeline_prepare;
fetch_pipeline->base.run = fetch_pipeline_run;
fetch_pipeline->base.finish = fetch_pipeline_finish;
fetch_pipeline->base.destroy = fetch_pipeline_destroy;
fpme->base.prepare = fetch_pipeline_prepare;
fpme->base.run = fetch_pipeline_run;
fpme->base.finish = fetch_pipeline_finish;
fpme->base.destroy = fetch_pipeline_destroy;
fetch_pipeline->draw = draw;
fpme->draw = draw;
return &fetch_pipeline->base;
fpme->emit = draw_pt_emit_create( draw );
if (!fpme->emit)
goto fail;
return &fpme->base;
fail:
if (fpme)
fetch_pipeline_destroy( &fpme->base );
return NULL;
}