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swr/rast: Refactor scratch space variable names
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
parent
0b4db43705
commit
c503b58878
4 changed files with 13 additions and 13 deletions
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@ -633,15 +633,15 @@ void SwrSetCsFunc(HANDLE hContext,
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PFN_CS_FUNC pfnCsFunc,
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uint32_t totalThreadsInGroup,
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uint32_t totalSpillFillSize,
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uint32_t scratchSpaceSizePerInstance,
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uint32_t numInstances)
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uint32_t scratchSpaceSizePerWarp,
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uint32_t numWarps)
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{
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API_STATE* pState = GetDrawState(GetContext(hContext));
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pState->pfnCsFunc = pfnCsFunc;
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pState->totalThreadsInGroup = totalThreadsInGroup;
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pState->totalSpillFillSize = totalSpillFillSize;
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pState->scratchSpaceSize = scratchSpaceSizePerInstance;
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pState->scratchSpaceNumInstances = numInstances;
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API_STATE* pState = GetDrawState(GetContext(hContext));
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pState->pfnCsFunc = pfnCsFunc;
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pState->totalThreadsInGroup = totalThreadsInGroup;
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pState->totalSpillFillSize = totalSpillFillSize;
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pState->scratchSpaceSizePerWarp = scratchSpaceSizePerWarp;
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pState->scratchSpaceNumWarps = numWarps;
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}
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void SwrSetTsState(HANDLE hContext, SWR_TS_STATE* pState)
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@ -65,7 +65,7 @@ void ProcessComputeBE(DRAW_CONTEXT* pDC,
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}
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size_t scratchSpaceSize =
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pDC->pState->state.scratchSpaceSize * pDC->pState->state.scratchSpaceNumInstances;
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pDC->pState->state.scratchSpaceSizePerWarp * pDC->pState->state.scratchSpaceNumWarps;
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if (scratchSpaceSize && pScratchSpace == nullptr)
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{
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pScratchSpace = pDC->pArena->AllocAlignedSync(scratchSpaceSize, KNOB_SIMD16_BYTES);
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@ -81,7 +81,7 @@ void ProcessComputeBE(DRAW_CONTEXT* pDC,
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csContext.pTGSM = pContext->ppScratch[workerId];
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csContext.pSpillFillBuffer = (uint8_t*)pSpillFillBuffer;
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csContext.pScratchSpace = (uint8_t*)pScratchSpace;
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csContext.scratchSpacePerSimd = pDC->pState->state.scratchSpaceSize;
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csContext.scratchSpacePerWarp = pDC->pState->state.scratchSpaceSizePerWarp;
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state.pfnCsFunc(GetPrivateState(pDC),
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pContext->threadPool.pThreadData[workerId].pWorkerPrivateData,
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@ -264,8 +264,8 @@ OSALIGNLINE(struct) API_STATE
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PFN_CS_FUNC pfnCsFunc;
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uint32_t totalThreadsInGroup;
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uint32_t totalSpillFillSize;
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uint32_t scratchSpaceSize;
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uint32_t scratchSpaceNumInstances;
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uint32_t scratchSpaceSizePerWarp;
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uint32_t scratchSpaceNumWarps;
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// FE - Frontend State
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SWR_FRONTEND_STATE frontendState;
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@ -421,7 +421,7 @@ struct SWR_CS_CONTEXT
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uint8_t* pSpillFillBuffer; // Spill/fill buffer for barrier support
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uint8_t* pScratchSpace; // Pointer to scratch space buffer used by the shader, shader is
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// responsible for subdividing scratch space per instance/simd
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uint32_t scratchSpacePerSimd; // Scratch space per work item x SIMD_WIDTH
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uint32_t scratchSpacePerWarp; // Scratch space per work item x SIMD_WIDTH
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SWR_SHADER_STATS stats; // OUT: shader statistics used for archrast.
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};
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