mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-24 11:00:11 +01:00
Revert "i965: get PrimitiveMode from the program rather than the shader struct"
This reverts commit 644e015f0b.
PrimitiveMode from the program doesn't always hold a valid value that
is neither of GL_TRIANGLES, GL_QUADS nor GL_ISOLINES when reaching
this code. This caused regressions in the following CTS tests:
GL44-CTS.stencil_texturing.functional
GL44-CTS.shading_language_420pack.binding_images
GL44-CTS.shading_language_420pack.binding_samplers
GL44-CTS.shading_language_420pack.binding_uniform_single_block
GL44-CTS.shading_language_420pack.implicit_conversions
GL44-CTS.shading_language_420pack.initializer_list
GL44-CTS.shading_language_420pack.length_of_vector_and_matrix
GL44-CTS.shading_language_420pack.line_continuation
Hence, we rather take it from the linked shader.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
This commit is contained in:
parent
1591e668e1
commit
c4e47ab971
1 changed files with 3 additions and 2 deletions
|
|
@ -395,8 +395,9 @@ brw_tcs_precompile(struct gl_context *ctx,
|
|||
_LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut;
|
||||
}
|
||||
|
||||
key.tes_primitive_mode = brw->tess_eval_program ?
|
||||
brw->tess_eval_program->PrimitiveMode : GL_TRIANGLES;
|
||||
key.tes_primitive_mode = shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]
|
||||
? shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->info.TessEval.PrimitiveMode
|
||||
: GL_TRIANGLES;
|
||||
|
||||
key.outputs_written = prog->OutputsWritten;
|
||||
key.patch_outputs_written = prog->PatchOutputsWritten;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue