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synced 2026-05-07 15:48:36 +02:00
swrast: rewrite color buffer clearing to use Map/UnmapRenderbuffer()
v2: use _mesa_pack_colormask() helper and fix incorrect masking arithmetic Reviewed-by: José Fonseca <jfonseca@vmware.com>
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f1a2aa5cb3
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c4b5f0cadb
1 changed files with 117 additions and 116 deletions
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@ -24,131 +24,146 @@
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#include "main/glheader.h"
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#include "main/accum.h"
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#include "main/colormac.h"
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#include "main/condrender.h"
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#include "main/format_pack.h"
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#include "main/macros.h"
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#include "main/imports.h"
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#include "main/mtypes.h"
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#include "s_context.h"
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#include "s_depth.h"
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#include "s_masking.h"
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#include "s_stencil.h"
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/**
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* Clear the color buffer when glColorMask is in effect.
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* Clear an rgba color buffer with masking if needed.
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*/
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static void
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clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *rb,
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GLuint buf)
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clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb,
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const GLubyte colorMask[4])
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{
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const GLint x = ctx->DrawBuffer->_Xmin;
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const GLint y = ctx->DrawBuffer->_Ymin;
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const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
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const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
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SWspan span;
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GLint i;
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const GLuint pixelSize = _mesa_get_format_bytes(rb->Format);
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const GLboolean doMasking = (colorMask[0] == 0 ||
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colorMask[1] == 0 ||
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colorMask[2] == 0 ||
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colorMask[3] == 0);
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const GLfloat (*clearColor)[4] =
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(const GLfloat (*)[4]) ctx->Color.ClearColor.f;
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GLbitfield mapMode = GL_MAP_WRITE_BIT;
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GLubyte *map;
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GLint rowStride;
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GLint i, j;
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ASSERT(rb->PutRow);
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/* Initialize color span with clear color */
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/* XXX optimize for clearcolor == black/zero (bzero) */
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INIT_SPAN(span, GL_BITMAP);
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span.end = width;
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span.arrayMask = SPAN_RGBA;
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span.array->ChanType = rb->DataType;
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if (span.array->ChanType == GL_UNSIGNED_BYTE) {
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GLubyte clearColor[4];
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_mesa_unclamped_float_rgba_to_ubyte(clearColor, ctx->Color.ClearColor.f);
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for (i = 0; i < width; i++) {
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COPY_4UBV(span.array->rgba[i], clearColor);
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}
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}
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else if (span.array->ChanType == GL_UNSIGNED_SHORT) {
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GLushort clearColor[4];
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UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor.f[0]);
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UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor.f[1]);
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UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor.f[2]);
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UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor.f[3]);
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for (i = 0; i < width; i++) {
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COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan);
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}
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}
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else {
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ASSERT(span.array->ChanType == GL_FLOAT);
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for (i = 0; i < width; i++) {
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UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor.f[0]);
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UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor.f[1]);
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UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor.f[2]);
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UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor.f[3]);
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}
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if (doMasking) {
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/* we'll need to read buffer values too */
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mapMode |= GL_MAP_READ_BIT;
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}
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/* Note that masking will change the color values, but only the
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* channels for which the write mask is GL_FALSE. The channels
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* which which are write-enabled won't get modified.
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*/
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for (i = 0; i < height; i++) {
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span.x = x;
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span.y = y + i;
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_swrast_mask_rgba_span(ctx, rb, &span, buf);
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/* write masked row */
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rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL);
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}
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}
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/**
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* Clear an rgba color buffer without channel masking.
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*/
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static void
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clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf)
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{
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const GLint x = ctx->DrawBuffer->_Xmin;
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const GLint y = ctx->DrawBuffer->_Ymin;
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const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
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const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
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GLubyte clear8[4];
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GLushort clear16[4];
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GLvoid *clearVal;
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GLfloat clearFloat[4];
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GLint i;
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ASSERT(ctx->Color.ColorMask[buf][0] &&
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ctx->Color.ColorMask[buf][1] &&
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ctx->Color.ColorMask[buf][2] &&
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ctx->Color.ColorMask[buf][3]);
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ASSERT(rb->PutMonoRow);
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switch (rb->DataType) {
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case GL_UNSIGNED_BYTE:
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_mesa_unclamped_float_rgba_to_ubyte(clear8, ctx->Color.ClearColor.f);
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clearVal = clear8;
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break;
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case GL_UNSIGNED_SHORT:
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UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor.f[0]);
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UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor.f[1]);
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UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor.f[2]);
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UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor.f[3]);
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clearVal = clear16;
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break;
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case GL_FLOAT:
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clearFloat[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
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clearFloat[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
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clearFloat[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
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clearFloat[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
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clearVal = clearFloat;
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break;
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default:
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_mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");
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return;
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/* map dest buffer */
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ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
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mapMode, &map, &rowStride);
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if (!map) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(color)");
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return;
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}
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for (i = 0; i < height; i++) {
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rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
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/* for 1, 2, 4-byte clearing */
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#define SIMPLE_TYPE_CLEAR(TYPE) \
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do { \
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TYPE pixel, pixelMask; \
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_mesa_pack_float_rgba_row(rb->Format, 1, clearColor, &pixel); \
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if (doMasking) { \
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_mesa_pack_colormask(rb->Format, colorMask, &pixelMask); \
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pixel &= pixelMask; \
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pixelMask = ~pixelMask; \
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} \
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for (i = 0; i < height; i++) { \
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TYPE *row = (TYPE *) map; \
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if (doMasking) { \
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for (j = 0; j < width; j++) { \
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row[j] = (row[j] & pixelMask) | pixel; \
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} \
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} \
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else { \
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for (j = 0; j < width; j++) { \
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row[j] = pixel; \
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} \
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} \
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map += rowStride; \
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} \
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} while (0)
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/* for 3, 6, 8, 12, 16-byte clearing */
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#define MULTI_WORD_CLEAR(TYPE, N) \
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do { \
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TYPE pixel[N], pixelMask[N]; \
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GLuint k; \
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_mesa_pack_float_rgba_row(rb->Format, 1, clearColor, pixel); \
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if (doMasking) { \
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_mesa_pack_colormask(rb->Format, colorMask, pixelMask); \
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for (k = 0; k < N; k++) { \
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pixel[k] &= pixelMask[k]; \
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pixelMask[k] = ~pixelMask[k]; \
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} \
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} \
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for (i = 0; i < height; i++) { \
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TYPE *row = (TYPE *) map; \
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if (doMasking) { \
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for (j = 0; j < width; j++) { \
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for (k = 0; k < N; k++) { \
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row[j * N + k] = \
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(row[j * N + k] & pixelMask[k]) | pixel[k]; \
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} \
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} \
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} \
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else { \
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for (j = 0; j < width; j++) { \
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for (k = 0; k < N; k++) { \
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row[j * N + k] = pixel[k]; \
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} \
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} \
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} \
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map += rowStride; \
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} \
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} while(0)
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switch (pixelSize) {
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case 1:
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SIMPLE_TYPE_CLEAR(GLubyte);
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break;
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case 2:
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SIMPLE_TYPE_CLEAR(GLushort);
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break;
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case 3:
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MULTI_WORD_CLEAR(GLubyte, 3);
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break;
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case 4:
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SIMPLE_TYPE_CLEAR(GLuint);
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break;
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case 6:
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MULTI_WORD_CLEAR(GLushort, 3);
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break;
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case 8:
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MULTI_WORD_CLEAR(GLuint, 2);
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break;
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case 12:
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MULTI_WORD_CLEAR(GLuint, 3);
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break;
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case 16:
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MULTI_WORD_CLEAR(GLuint, 4);
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break;
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default:
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_mesa_problem(ctx, "bad pixel size in clear_rgba_buffer()");
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}
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/* unmap buffer */
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ctx->Driver.UnmapRenderbuffer(ctx, rb);
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}
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@ -172,15 +187,7 @@ clear_color_buffers(struct gl_context *ctx)
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if (rb == NULL)
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continue;
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if (ctx->Color.ColorMask[buf][0] == 0 ||
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ctx->Color.ColorMask[buf][1] == 0 ||
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ctx->Color.ColorMask[buf][2] == 0 ||
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ctx->Color.ColorMask[buf][3] == 0) {
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clear_rgba_buffer_with_masking(ctx, rb, buf);
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}
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else {
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clear_rgba_buffer(ctx, rb, buf);
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}
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clear_rgba_buffer(ctx, rb, ctx->Color.ColorMask[buf]);
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}
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}
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@ -220,13 +227,7 @@ _swrast_Clear(struct gl_context *ctx, GLbitfield buffers)
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if ((buffers & BUFFER_BITS_COLOR)
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&& (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) {
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/* XXX remove the swrast_render_start/finish() calls after
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* clear_color_buffers() is converted to use Map/UnmapRenderbuffer()
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* The other clearing functions don't need these calls.
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*/
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swrast_render_start(ctx);
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clear_color_buffers(ctx);
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swrast_render_finish(ctx);
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}
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if (buffers & BUFFER_BIT_ACCUM) {
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