swrast: rewrite color buffer clearing to use Map/UnmapRenderbuffer()

v2: use _mesa_pack_colormask() helper and fix incorrect masking arithmetic

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2011-12-24 08:54:26 -07:00
parent f1a2aa5cb3
commit c4b5f0cadb

View file

@ -24,131 +24,146 @@
#include "main/glheader.h"
#include "main/accum.h"
#include "main/colormac.h"
#include "main/condrender.h"
#include "main/format_pack.h"
#include "main/macros.h"
#include "main/imports.h"
#include "main/mtypes.h"
#include "s_context.h"
#include "s_depth.h"
#include "s_masking.h"
#include "s_stencil.h"
/**
* Clear the color buffer when glColorMask is in effect.
* Clear an rgba color buffer with masking if needed.
*/
static void
clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint buf)
clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb,
const GLubyte colorMask[4])
{
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;
const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
SWspan span;
GLint i;
const GLuint pixelSize = _mesa_get_format_bytes(rb->Format);
const GLboolean doMasking = (colorMask[0] == 0 ||
colorMask[1] == 0 ||
colorMask[2] == 0 ||
colorMask[3] == 0);
const GLfloat (*clearColor)[4] =
(const GLfloat (*)[4]) ctx->Color.ClearColor.f;
GLbitfield mapMode = GL_MAP_WRITE_BIT;
GLubyte *map;
GLint rowStride;
GLint i, j;
ASSERT(rb->PutRow);
/* Initialize color span with clear color */
/* XXX optimize for clearcolor == black/zero (bzero) */
INIT_SPAN(span, GL_BITMAP);
span.end = width;
span.arrayMask = SPAN_RGBA;
span.array->ChanType = rb->DataType;
if (span.array->ChanType == GL_UNSIGNED_BYTE) {
GLubyte clearColor[4];
_mesa_unclamped_float_rgba_to_ubyte(clearColor, ctx->Color.ClearColor.f);
for (i = 0; i < width; i++) {
COPY_4UBV(span.array->rgba[i], clearColor);
}
}
else if (span.array->ChanType == GL_UNSIGNED_SHORT) {
GLushort clearColor[4];
UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor.f[0]);
UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor.f[1]);
UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor.f[2]);
UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor.f[3]);
for (i = 0; i < width; i++) {
COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan);
}
}
else {
ASSERT(span.array->ChanType == GL_FLOAT);
for (i = 0; i < width; i++) {
UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor.f[0]);
UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor.f[1]);
UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor.f[2]);
UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor.f[3]);
}
if (doMasking) {
/* we'll need to read buffer values too */
mapMode |= GL_MAP_READ_BIT;
}
/* Note that masking will change the color values, but only the
* channels for which the write mask is GL_FALSE. The channels
* which which are write-enabled won't get modified.
*/
for (i = 0; i < height; i++) {
span.x = x;
span.y = y + i;
_swrast_mask_rgba_span(ctx, rb, &span, buf);
/* write masked row */
rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL);
}
}
/**
* Clear an rgba color buffer without channel masking.
*/
static void
clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf)
{
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;
const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
GLubyte clear8[4];
GLushort clear16[4];
GLvoid *clearVal;
GLfloat clearFloat[4];
GLint i;
ASSERT(ctx->Color.ColorMask[buf][0] &&
ctx->Color.ColorMask[buf][1] &&
ctx->Color.ColorMask[buf][2] &&
ctx->Color.ColorMask[buf][3]);
ASSERT(rb->PutMonoRow);
switch (rb->DataType) {
case GL_UNSIGNED_BYTE:
_mesa_unclamped_float_rgba_to_ubyte(clear8, ctx->Color.ClearColor.f);
clearVal = clear8;
break;
case GL_UNSIGNED_SHORT:
UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor.f[0]);
UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor.f[1]);
UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor.f[2]);
UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor.f[3]);
clearVal = clear16;
break;
case GL_FLOAT:
clearFloat[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
clearFloat[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
clearFloat[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
clearFloat[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
clearVal = clearFloat;
break;
default:
_mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");
return;
/* map dest buffer */
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
mapMode, &map, &rowStride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(color)");
return;
}
for (i = 0; i < height; i++) {
rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
/* for 1, 2, 4-byte clearing */
#define SIMPLE_TYPE_CLEAR(TYPE) \
do { \
TYPE pixel, pixelMask; \
_mesa_pack_float_rgba_row(rb->Format, 1, clearColor, &pixel); \
if (doMasking) { \
_mesa_pack_colormask(rb->Format, colorMask, &pixelMask); \
pixel &= pixelMask; \
pixelMask = ~pixelMask; \
} \
for (i = 0; i < height; i++) { \
TYPE *row = (TYPE *) map; \
if (doMasking) { \
for (j = 0; j < width; j++) { \
row[j] = (row[j] & pixelMask) | pixel; \
} \
} \
else { \
for (j = 0; j < width; j++) { \
row[j] = pixel; \
} \
} \
map += rowStride; \
} \
} while (0)
/* for 3, 6, 8, 12, 16-byte clearing */
#define MULTI_WORD_CLEAR(TYPE, N) \
do { \
TYPE pixel[N], pixelMask[N]; \
GLuint k; \
_mesa_pack_float_rgba_row(rb->Format, 1, clearColor, pixel); \
if (doMasking) { \
_mesa_pack_colormask(rb->Format, colorMask, pixelMask); \
for (k = 0; k < N; k++) { \
pixel[k] &= pixelMask[k]; \
pixelMask[k] = ~pixelMask[k]; \
} \
} \
for (i = 0; i < height; i++) { \
TYPE *row = (TYPE *) map; \
if (doMasking) { \
for (j = 0; j < width; j++) { \
for (k = 0; k < N; k++) { \
row[j * N + k] = \
(row[j * N + k] & pixelMask[k]) | pixel[k]; \
} \
} \
} \
else { \
for (j = 0; j < width; j++) { \
for (k = 0; k < N; k++) { \
row[j * N + k] = pixel[k]; \
} \
} \
} \
map += rowStride; \
} \
} while(0)
switch (pixelSize) {
case 1:
SIMPLE_TYPE_CLEAR(GLubyte);
break;
case 2:
SIMPLE_TYPE_CLEAR(GLushort);
break;
case 3:
MULTI_WORD_CLEAR(GLubyte, 3);
break;
case 4:
SIMPLE_TYPE_CLEAR(GLuint);
break;
case 6:
MULTI_WORD_CLEAR(GLushort, 3);
break;
case 8:
MULTI_WORD_CLEAR(GLuint, 2);
break;
case 12:
MULTI_WORD_CLEAR(GLuint, 3);
break;
case 16:
MULTI_WORD_CLEAR(GLuint, 4);
break;
default:
_mesa_problem(ctx, "bad pixel size in clear_rgba_buffer()");
}
/* unmap buffer */
ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
@ -172,15 +187,7 @@ clear_color_buffers(struct gl_context *ctx)
if (rb == NULL)
continue;
if (ctx->Color.ColorMask[buf][0] == 0 ||
ctx->Color.ColorMask[buf][1] == 0 ||
ctx->Color.ColorMask[buf][2] == 0 ||
ctx->Color.ColorMask[buf][3] == 0) {
clear_rgba_buffer_with_masking(ctx, rb, buf);
}
else {
clear_rgba_buffer(ctx, rb, buf);
}
clear_rgba_buffer(ctx, rb, ctx->Color.ColorMask[buf]);
}
}
@ -220,13 +227,7 @@ _swrast_Clear(struct gl_context *ctx, GLbitfield buffers)
if ((buffers & BUFFER_BITS_COLOR)
&& (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) {
/* XXX remove the swrast_render_start/finish() calls after
* clear_color_buffers() is converted to use Map/UnmapRenderbuffer()
* The other clearing functions don't need these calls.
*/
swrast_render_start(ctx);
clear_color_buffers(ctx);
swrast_render_finish(ctx);
}
if (buffers & BUFFER_BIT_ACCUM) {