fix evaluator data and matrix stack mem leaks (Robert Bergkvist)

This commit is contained in:
Brian Paul 2002-02-05 23:21:45 +00:00
parent 79c2f53491
commit c4afba36c3

View file

@ -1,4 +1,4 @@
/* $Id: context.c,v 1.153 2002/01/05 21:53:20 brianp Exp $ */
/* $Id: context.c,v 1.154 2002/02/05 23:21:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -505,6 +505,7 @@ free_matrix_stack( struct matrix_stack *stack )
for (i = 0; i < stack->MaxDepth; i++) {
_math_matrix_dtr(&stack->Stack[i]);
}
FREE(stack->Stack);
stack->Stack = stack->Top = NULL;
}
@ -1708,6 +1709,8 @@ _mesa_free_context_data( GLcontext *ctx )
FREE( ctx->EvalMap.Map1Texture3.Points );
if (ctx->EvalMap.Map1Texture4.Points)
FREE( ctx->EvalMap.Map1Texture4.Points );
for (i = 0; i < 16; i++)
FREE((ctx->EvalMap.Map1Attrib[i].Points));
if (ctx->EvalMap.Map2Vertex3.Points)
FREE( ctx->EvalMap.Map2Vertex3.Points );
@ -1727,6 +1730,8 @@ _mesa_free_context_data( GLcontext *ctx )
FREE( ctx->EvalMap.Map2Texture3.Points );
if (ctx->EvalMap.Map2Texture4.Points)
FREE( ctx->EvalMap.Map2Texture4.Points );
for (i = 0; i < 16; i++)
FREE((ctx->EvalMap.Map2Attrib[i].Points));
_mesa_free_colortable_data( &ctx->ColorTable );
_mesa_free_colortable_data( &ctx->PostConvolutionColorTable );