broadcom/ci: Update flake list

Some of the tests marked as flake didn't show up as flakes for a long
time (more than 3 months). So likely they are already fixed.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15411>
This commit is contained in:
Juan A. Suarez Romero 2022-03-16 16:07:51 +01:00 committed by Marge Bot
parent 072fdcabcd
commit c432bfe74b
2 changed files with 0 additions and 29 deletions

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@ -3,30 +3,6 @@ dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_a
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
dEQP-GLES2.functional.draw.random.51
dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.src.one_minus_src_alpha_constant_color
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_loop_subscript_read_vertex
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_mediump_int_vertex
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_inout_vertex
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_return_vertex
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_sequence_vertex
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.select_iteration_count_vertex
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.function_call_return_vertex
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_vertex
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.post_increment_vertex
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.single_iteration_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_vec3_fragment
dEQP-GLES2.functional.shaders.random.exponential.fragment.51
dEQP-GLES2.functional.shaders.random.texture.fragment.129
dEQP-GLES2.functional.shaders.return.output_write_in_func_never_vertex
dEQP-GLES2.functional.texture.filtering.2d.linear_linear_clamp_rgb888_pot
dEQP-GLES2.functional.texture.filtering.cube.linear_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_rgba8888_pot
dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_linear_nearest_repeat_l8
dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_nearest_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_nearest_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb565_fastest
dEQP-GLES2.functional.texture.size.cube.256x256_rgb888
glx@glx-multi-window-single-context

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@ -1,5 +1,3 @@
dEQP-GLES31.functional.compute.shared_var.basic_type.ivec3_highp
dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat2
KHR-GLES31.core.shader_image_load_store.basic-glsl-earlyFragTests
glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
@ -12,6 +10,3 @@ spec@egl_chromium_sync_control@conformance
dEQP-VK.api.external.fence.opaque_fd.reset_permanent
dEQP-VK.api.external.fence.opaque_fd.reset_temporary
dEQP-VK.api.external.fence.opaque_fd.signal_export_import_wait_permanent
dEQP-VK.ssbo.layout.instance_array_basic_type.std430.uvec4
dEQP-VK.wsi.display.get_display_plane_capabilities