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intel/fs: Use constant of same type to write flag
Otherwise the compiler generates an extra MOV to load the constant into a register first because reasons. 🤷 vote_any, vote_all, vote_ieq, and vote_feq handling already do this. No shader-db changes on any Intel plaform. Fossil-db results: All Intel platforms had similar results. (Ice Lake shown) Totals: Instrs: 165592451 -> 165557937 (-0.02%) Cycles: 15133282615 -> 15133059360 (-0.00%); split: -0.00%, +0.00% Totals from 33779 (5.15% of 656115) affected shaders: Instrs: 4396576 -> 4362062 (-0.79%) Cycles: 86867412 -> 86644157 (-0.26%); split: -0.37%, +0.11% Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27044>
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@ -7289,7 +7289,7 @@ fs_nir_emit_intrinsic(nir_to_brw_state &ntb,
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if (s.dispatch_width == 32)
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flag.type = BRW_REGISTER_TYPE_UD;
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bld.exec_all().group(1, 0).MOV(flag, brw_imm_ud(0u));
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bld.exec_all().group(1, 0).MOV(flag, retype(brw_imm_ud(0u), flag.type));
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bld.CMP(bld.null_reg_ud(), value, brw_imm_ud(0u), BRW_CONDITIONAL_NZ);
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if (instr->def.bit_size > 32) {
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