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panfrost: disable round_to_nearest_even for NEAREST samplers
When round_to_nearest_even is enabled with NEAREST filtering, texture coordinates near texel boundaries (e.g. 0.9999999404) can be incorrectly rounded up to the next texel instead of being floor()'d. According to OpenCL spec section 8.2, for CLK_FILTER_NEAREST: i = address_mode((int)floor(u)) Backport-to: * Signed-off-by: Eric Guo <eric.guo@nxp.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40912>
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1 changed files with 8 additions and 0 deletions
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@ -230,6 +230,14 @@ panfrost_create_sampler_state(struct pipe_context *pctx,
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cfg.border_color_a = so->base.border_color.ui[3];
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#if PAN_ARCH >= 6
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/*
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* Disabling round_to_nearest_even for NEAREST filters ensures proper
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* floor() behavior as required by OpenCL_C spec section 8.2.
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*/
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if (cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST &&
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cso->min_img_filter == PIPE_TEX_FILTER_NEAREST)
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cfg.round_to_nearest_even = false;
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if (cso->max_anisotropy > 1) {
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cfg.maximum_anisotropy = cso->max_anisotropy;
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cfg.lod_algorithm = MALI_LOD_ALGORITHM_ANISOTROPIC;
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