asahi: extend tile width/height in texture desc

we need to support up to 16384x16384 for atomics on twiddled images.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34585>
This commit is contained in:
Alyssa Rosenzweig 2025-02-24 18:15:23 -05:00 committed by Marge Bot
parent f21dc4d0cf
commit c4130af883

View file

@ -272,9 +272,9 @@
<field name="Level offset (sw)" size="27" start="128" type="uint" modifier="shr(7)"/>
<field name="Aligned width MSAA (sw)" size="15" start="128" type="uint"/>
<field name="Sample count log2 (sw)" size="2" start="143" type="uint"/>
<field name="Tile width (sw)" size="3" start="155" type="uint" modifier="log2"/>
<field name="Tile height (sw)" size="3" start="158" type="uint" modifier="log2"/>
<field name="Layer stride (sw)" size="27" start="161" type="uint" modifier="shr(7)"/>
<field name="Tile width (sw)" size="4" start="155" type="uint" modifier="log2"/>
<field name="Tile height (sw)" size="4" start="159" type="uint" modifier="log2"/>
<field name="Layer stride (sw)" size="27" start="163" type="uint" modifier="shr(7)"/>
<field name="Buffer offset (sw)" size="32" start="128" type="uint"/>
</struct>