intel: Fix regression in clear_with_blit from 7bae1c3d

Oops, the mask was being used in the loop to determine whether to use
include the stencil || depth values. This began to fail when mask was
cleared at the beginning of the loop. So reorder the tests and do the
work up-front along with determining the depth_stencil value to use.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=35822
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This commit is contained in:
Chris Wilson 2011-03-31 11:41:46 +01:00
parent 5f996e2b1d
commit c40b7910ee

View file

@ -211,7 +211,7 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
{
struct intel_context *intel = intel_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
GLuint clear_depth;
GLuint clear_depth_value, clear_depth_mask;
GLboolean all;
GLint cx, cy, cw, ch;
GLbitfield fail_mask = 0;
@ -220,12 +220,15 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
/*
* Compute values for clearing the buffers.
*/
clear_depth = 0;
clear_depth_value = 0;
clear_depth_mask = 0;
if (mask & BUFFER_BIT_DEPTH) {
clear_depth = (GLuint) (fb->_DepthMax * ctx->Depth.Clear);
clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear);
clear_depth_mask = XY_BLT_WRITE_RGB;
}
if (mask & BUFFER_BIT_STENCIL) {
clear_depth |= (ctx->Stencil.Clear & 0xff) << 24;
clear_depth_value |= (ctx->Stencil.Clear & 0xff) << 24;
clear_depth_mask |= XY_BLT_WRITE_ALPHA;
}
cx = fb->_Xmin;
@ -245,6 +248,7 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
mask &= (1 << BUFFER_COUNT) - 1;
while (mask) {
GLuint buf = _mesa_ffs(mask) - 1;
GLboolean is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL;
struct intel_renderbuffer *irb;
drm_intel_bo *write_buffer;
int x1, y1, x2, y2;
@ -283,11 +287,8 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
/* Setup the blit command */
if (cpp == 4) {
if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) {
if (mask & BUFFER_BIT_DEPTH)
CMD |= XY_BLT_WRITE_RGB;
if (mask & BUFFER_BIT_STENCIL)
CMD |= XY_BLT_WRITE_ALPHA;
if (is_depth_stencil) {
CMD |= clear_depth_mask;
} else {
/* clearing RGBA */
CMD |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
@ -304,8 +305,8 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
#endif
BR13 |= (pitch * cpp);
if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) {
clear_val = clear_depth;
if (is_depth_stencil) {
clear_val = clear_depth_value;
} else {
uint8_t clear[4];
GLclampf *color = ctx->Color.ClearColor;