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mesa/st/nir: convert lower_builtins to deref instructions
Signed-off-by: Rob Clark <robdclark@gmail.com> Acked-by: Rob Clark <robdclark@gmail.com> Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Acked-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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3859e0b4fe
commit
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2 changed files with 41 additions and 26 deletions
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@ -675,7 +675,6 @@ st_link_nir(struct gl_context *ctx,
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nir_shader *nir = shader->Program->nir;
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nir_shader *nir = shader->Program->nir;
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NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask);
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NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask);
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NIR_PASS_V(nir, nir_lower_deref_instrs, (nir_lower_deref_flags)~0);
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st_nir_opts(nir, is_scalar[i]);
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st_nir_opts(nir, is_scalar[i]);
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}
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}
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@ -776,6 +775,8 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
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const nir_shader_compiler_options *options =
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const nir_shader_compiler_options *options =
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st->ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
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st->ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
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NIR_PASS_V(nir, nir_lower_deref_instrs, (nir_lower_deref_flags)~0);
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NIR_PASS_V(nir, nir_split_var_copies);
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NIR_PASS_V(nir, nir_split_var_copies);
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NIR_PASS_V(nir, nir_lower_var_copies);
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NIR_PASS_V(nir, nir_lower_var_copies);
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if (options->lower_all_io_to_temps ||
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if (options->lower_all_io_to_temps ||
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@ -58,6 +58,7 @@
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#include "compiler/nir/nir.h"
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#include "compiler/nir/nir.h"
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#include "compiler/nir/nir_builder.h"
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#include "compiler/nir/nir_builder.h"
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#include "compiler/nir/nir_deref.h"
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#include "st_nir.h"
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#include "st_nir.h"
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#include "compiler/glsl/ir.h"
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#include "compiler/glsl/ir.h"
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#include "uniforms.h"
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#include "uniforms.h"
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@ -70,44 +71,45 @@ typedef struct {
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} lower_builtin_state;
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} lower_builtin_state;
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static const struct gl_builtin_uniform_element *
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static const struct gl_builtin_uniform_element *
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get_element(const struct gl_builtin_uniform_desc *desc, nir_deref_var *deref)
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get_element(const struct gl_builtin_uniform_desc *desc, nir_deref_path *path)
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{
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{
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nir_deref *tail = &deref->deref;
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int idx = 1;
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assert(path->path[0]->deref_type == nir_deref_type_var);
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if ((desc->num_elements == 1) && (desc->elements[0].field == NULL))
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if ((desc->num_elements == 1) && (desc->elements[0].field == NULL))
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return NULL;
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return NULL;
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/* we handle arrays in get_variable(): */
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/* we handle arrays in get_variable(): */
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if (tail->child->deref_type == nir_deref_type_array)
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if (path->path[idx]->deref_type == nir_deref_type_array)
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tail = tail->child;
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idx++;
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/* don't need to deal w/ non-struct or array of non-struct: */
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/* don't need to deal w/ non-struct or array of non-struct: */
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if (!tail->child)
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if (!path->path[idx])
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return NULL;
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return NULL;
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if (tail->child->deref_type != nir_deref_type_struct)
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if (path->path[idx]->deref_type != nir_deref_type_struct)
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return NULL;
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return NULL;
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nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child);
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assert(path->path[idx]->strct.index < desc->num_elements);
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assert(deref_struct->index < desc->num_elements);
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return &desc->elements[path->path[idx]->strct.index ];
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return &desc->elements[deref_struct->index];
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}
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}
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static nir_variable *
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static nir_variable *
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get_variable(lower_builtin_state *state, nir_deref_var *deref,
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get_variable(lower_builtin_state *state, nir_deref_path *path,
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const struct gl_builtin_uniform_element *element)
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const struct gl_builtin_uniform_element *element)
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{
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{
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nir_shader *shader = state->shader;
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nir_shader *shader = state->shader;
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gl_state_index16 tokens[STATE_LENGTH];
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gl_state_index16 tokens[STATE_LENGTH];
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int idx = 1;
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memcpy(tokens, element->tokens, sizeof(tokens));
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memcpy(tokens, element->tokens, sizeof(tokens));
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if (deref->deref.child->deref_type == nir_deref_type_array) {
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if (path->path[idx]->deref_type == nir_deref_type_array) {
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nir_deref_array *darr = nir_deref_as_array(deref->deref.child);
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nir_const_value *c = nir_src_as_const_value(path->path[idx]->arr.index);
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assert(darr->deref_array_type == nir_deref_array_type_direct);
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assert(c);
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/* we need to fixup the array index slot: */
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/* we need to fixup the array index slot: */
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switch (tokens[0]) {
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switch (tokens[0]) {
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@ -121,7 +123,7 @@ get_variable(lower_builtin_state *state, nir_deref_var *deref,
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case STATE_TEXGEN:
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case STATE_TEXGEN:
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case STATE_TEXENV_COLOR:
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case STATE_TEXENV_COLOR:
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case STATE_CLIPPLANE:
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case STATE_CLIPPLANE:
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tokens[1] = darr->base_offset;
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tokens[1] = c->u32[0];
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break;
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break;
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}
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}
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}
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}
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@ -153,6 +155,7 @@ static bool
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lower_builtin_block(lower_builtin_state *state, nir_block *block)
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lower_builtin_block(lower_builtin_state *state, nir_block *block)
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{
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{
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nir_builder *b = &state->builder;
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nir_builder *b = &state->builder;
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bool progress = false;
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nir_foreach_instr_safe(instr, block) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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if (instr->type != nir_instr_type_intrinsic)
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@ -160,10 +163,11 @@ lower_builtin_block(lower_builtin_state *state, nir_block *block)
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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if (intrin->intrinsic != nir_intrinsic_load_var)
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if (intrin->intrinsic != nir_intrinsic_load_deref)
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continue;
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continue;
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nir_variable *var = intrin->variables[0]->var;
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nir_variable *var =
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nir_deref_instr_get_variable(nir_src_as_deref(intrin->src[0]));
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if (var->data.mode != nir_var_uniform)
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if (var->data.mode != nir_var_uniform)
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continue;
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continue;
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@ -178,12 +182,16 @@ lower_builtin_block(lower_builtin_state *state, nir_block *block)
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if (!desc)
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if (!desc)
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continue;
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continue;
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const struct gl_builtin_uniform_element *element =
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nir_deref_path path;
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get_element(desc, intrin->variables[0]);
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nir_deref_path_init(&path, nir_src_as_deref(intrin->src[0]), NULL);
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const struct gl_builtin_uniform_element *element = get_element(desc, &path);
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/* matrix elements (array_deref) do not need special handling: */
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/* matrix elements (array_deref) do not need special handling: */
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if (!element)
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if (!element) {
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nir_deref_path_finish(&path);
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continue;
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continue;
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}
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/* remove existing var from uniform list: */
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/* remove existing var from uniform list: */
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exec_node_remove(&var->node);
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exec_node_remove(&var->node);
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@ -192,8 +200,8 @@ lower_builtin_block(lower_builtin_state *state, nir_block *block)
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*/
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*/
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exec_node_self_link(&var->node);
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exec_node_self_link(&var->node);
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nir_variable *new_var =
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nir_variable *new_var = get_variable(state, &path, element);
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get_variable(state, intrin->variables[0], element);
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nir_deref_path_finish(&path);
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b->cursor = nir_before_instr(instr);
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b->cursor = nir_before_instr(instr);
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@ -217,9 +225,11 @@ lower_builtin_block(lower_builtin_state *state, nir_block *block)
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* var since we don't want it to get uniform space allocated.
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* var since we don't want it to get uniform space allocated.
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*/
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*/
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nir_instr_remove(&intrin->instr);
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nir_instr_remove(&intrin->instr);
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progress = true;
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}
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}
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return true;
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return progress;
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}
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}
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static void
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static void
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@ -228,10 +238,14 @@ lower_builtin_impl(lower_builtin_state *state, nir_function_impl *impl)
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nir_builder_init(&state->builder, impl);
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nir_builder_init(&state->builder, impl);
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state->mem_ctx = ralloc_parent(impl);
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state->mem_ctx = ralloc_parent(impl);
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bool progress = false;
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nir_foreach_block(block, impl) {
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nir_foreach_block(block, impl) {
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lower_builtin_block(state, block);
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progress |= lower_builtin_block(state, block);
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}
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}
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if (progress)
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nir_remove_dead_derefs_impl(impl);
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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nir_metadata_dominance);
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}
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}
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@ -239,7 +253,7 @@ lower_builtin_impl(lower_builtin_state *state, nir_function_impl *impl)
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void
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void
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st_nir_lower_builtin(nir_shader *shader)
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st_nir_lower_builtin(nir_shader *shader)
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{
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{
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nir_assert_lowered_derefs(shader, nir_lower_load_store_derefs);
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nir_assert_unlowered_derefs(shader, nir_lower_load_store_derefs);
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lower_builtin_state state;
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lower_builtin_state state;
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state.shader = shader;
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state.shader = shader;
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nir_foreach_function(function, shader) {
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nir_foreach_function(function, shader) {
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