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main: Remove redundant copy of cube map block comment in GetTextureImage.
The comment describing why ARB_direct_state_access texture cube map functions use _mesa_cube_level_complete is very long. To save room in the files, readers are now referred to one central comment on texturesubimage in teximage.c. v2: Review from Anuj Phogat - Remove redundant copies of the cube map block comment Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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1 changed files with 3 additions and 29 deletions
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@ -1088,35 +1088,9 @@ _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format,
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/* Must handle special case GL_TEXTURE_CUBE_MAP. */
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if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
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/*
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* What do we do if the user created a texture with the following code
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* and then called this function with its handle?
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*
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* GLuint tex;
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* glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
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* glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
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* glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
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* glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
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* glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
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* // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
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* // wrong format, or given the wrong size, etc.
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* glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
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* glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
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*
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* A bug has been filed against the spec for this case. In the
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* meantime, we will check for cube completeness.
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*
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* According to Section 8.17 Texture Completeness in the OpenGL 4.5
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* Core Profile spec (30.10.2014):
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* "[A] cube map texture is cube complete if the
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* following conditions all hold true: The [base level] texture
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* images of each of the six cube map faces have identical, positive,
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* and square dimensions. The [base level] images were each specified
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* with the same internal format."
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*
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* It seems reasonable to check for cube completeness of an arbitrary
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* level here so that the returned data has a consistent format and size
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* and therefore fits in the user's buffer.
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/* Make sure the texture object is a proper cube.
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* (See texturesubimage in teximage.c for details on why this check is
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* performed.)
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*/
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if (!_mesa_cube_level_complete(texObj, level)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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