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radv: Add pass to lower anyhit shader into an intersection shader.
So we avoid having yet another shader calling loop. Such a thing is not needed since neither shader types do recursion. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
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1 changed files with 194 additions and 0 deletions
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@ -884,6 +884,200 @@ parse_rt_stage(struct radv_device *device, struct radv_pipeline_layout *layout,
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return shader;
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return shader;
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}
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}
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static nir_function_impl *
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lower_any_hit_for_intersection(nir_shader *any_hit)
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{
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nir_function_impl *impl = nir_shader_get_entrypoint(any_hit);
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/* Any-hit shaders need three parameters */
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assert(impl->function->num_params == 0);
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nir_parameter params[] = {
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{
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/* A pointer to a boolean value for whether or not the hit was
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* accepted.
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*/
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.num_components = 1,
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.bit_size = 32,
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},
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{
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/* The hit T value */
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.num_components = 1,
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.bit_size = 32,
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},
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{
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/* The hit kind */
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.num_components = 1,
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.bit_size = 32,
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},
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};
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impl->function->num_params = ARRAY_SIZE(params);
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impl->function->params = ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params));
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memcpy(impl->function->params, params, sizeof(params));
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nir_builder build;
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nir_builder_init(&build, impl);
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nir_builder *b = &build;
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b->cursor = nir_before_cf_list(&impl->body);
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nir_ssa_def *commit_ptr = nir_load_param(b, 0);
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nir_ssa_def *hit_t = nir_load_param(b, 1);
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nir_ssa_def *hit_kind = nir_load_param(b, 2);
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nir_deref_instr *commit =
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nir_build_deref_cast(b, commit_ptr, nir_var_function_temp, glsl_bool_type(), 0);
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nir_foreach_block_safe (block, impl) {
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nir_foreach_instr_safe (instr, block) {
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switch (instr->type) {
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case nir_instr_type_intrinsic: {
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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switch (intrin->intrinsic) {
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case nir_intrinsic_ignore_ray_intersection:
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b->cursor = nir_instr_remove(&intrin->instr);
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/* We put the newly emitted code inside a dummy if because it's
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* going to contain a jump instruction and we don't want to
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* deal with that mess here. It'll get dealt with by our
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* control-flow optimization passes.
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*/
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nir_store_deref(b, commit, nir_imm_false(b), 0x1);
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nir_push_if(b, nir_imm_true(b));
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nir_jump(b, nir_jump_halt);
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nir_pop_if(b, NULL);
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break;
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case nir_intrinsic_terminate_ray:
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/* The "normal" handling of terminateRay works fine in
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* intersection shaders.
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*/
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break;
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case nir_intrinsic_load_ray_t_max:
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nir_ssa_def_rewrite_uses(&intrin->dest.ssa, hit_t);
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nir_instr_remove(&intrin->instr);
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break;
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case nir_intrinsic_load_ray_hit_kind:
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nir_ssa_def_rewrite_uses(&intrin->dest.ssa, hit_kind);
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nir_instr_remove(&intrin->instr);
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break;
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default:
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break;
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}
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break;
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}
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case nir_instr_type_jump: {
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nir_jump_instr *jump = nir_instr_as_jump(instr);
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if (jump->type == nir_jump_halt) {
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b->cursor = nir_instr_remove(instr);
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nir_jump(b, nir_jump_return);
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}
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break;
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}
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default:
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break;
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}
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}
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}
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nir_validate_shader(any_hit, "after initial any-hit lowering");
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nir_lower_returns_impl(impl);
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nir_validate_shader(any_hit, "after lowering returns");
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return impl;
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}
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/* Inline the any_hit shader into the intersection shader so we don't have
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* to implement yet another shader call interface here. Neither do any recursion.
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*/
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static void
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nir_lower_intersection_shader(nir_shader *intersection, nir_shader *any_hit)
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{
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void *dead_ctx = ralloc_context(intersection);
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nir_function_impl *any_hit_impl = NULL;
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struct hash_table *any_hit_var_remap = NULL;
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if (any_hit) {
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any_hit = nir_shader_clone(dead_ctx, any_hit);
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NIR_PASS_V(any_hit, nir_opt_dce);
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any_hit_impl = lower_any_hit_for_intersection(any_hit);
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any_hit_var_remap = _mesa_pointer_hash_table_create(dead_ctx);
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}
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nir_function_impl *impl = nir_shader_get_entrypoint(intersection);
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nir_builder build;
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nir_builder_init(&build, impl);
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nir_builder *b = &build;
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b->cursor = nir_before_cf_list(&impl->body);
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nir_variable *commit = nir_local_variable_create(impl, glsl_bool_type(), "ray_commit");
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nir_store_var(b, commit, nir_imm_false(b), 0x1);
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nir_foreach_block_safe (block, impl) {
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nir_foreach_instr_safe (instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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if (intrin->intrinsic != nir_intrinsic_report_ray_intersection)
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continue;
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b->cursor = nir_instr_remove(&intrin->instr);
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nir_ssa_def *hit_t = nir_ssa_for_src(b, intrin->src[0], 1);
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nir_ssa_def *hit_kind = nir_ssa_for_src(b, intrin->src[1], 1);
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nir_ssa_def *min_t = nir_load_ray_t_min(b);
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nir_ssa_def *max_t = nir_load_ray_t_max(b);
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/* bool commit_tmp = false; */
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nir_variable *commit_tmp = nir_local_variable_create(impl, glsl_bool_type(), "commit_tmp");
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nir_store_var(b, commit_tmp, nir_imm_false(b), 0x1);
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nir_push_if(b, nir_iand(b, nir_fge(b, hit_t, min_t), nir_fge(b, max_t, hit_t)));
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{
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/* Any-hit defaults to commit */
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nir_store_var(b, commit_tmp, nir_imm_true(b), 0x1);
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if (any_hit_impl != NULL) {
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nir_push_if(b, nir_inot(b, nir_load_intersection_opaque_amd(b)));
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{
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nir_ssa_def *params[] = {
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&nir_build_deref_var(b, commit_tmp)->dest.ssa,
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hit_t,
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hit_kind,
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};
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nir_inline_function_impl(b, any_hit_impl, params, any_hit_var_remap);
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}
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nir_pop_if(b, NULL);
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}
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nir_push_if(b, nir_load_var(b, commit_tmp));
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{
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nir_report_ray_intersection(b, 1, hit_t, hit_kind);
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}
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nir_pop_if(b, NULL);
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}
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nir_pop_if(b, NULL);
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nir_ssa_def *accepted = nir_load_var(b, commit_tmp);
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nir_ssa_def_rewrite_uses(&intrin->dest.ssa, accepted);
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}
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}
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/* We did some inlining; have to re-index SSA defs */
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nir_index_ssa_defs(impl);
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/* Eliminate the casts introduced for the commit return of the any-hit shader. */
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NIR_PASS_V(intersection, nir_opt_deref);
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ralloc_free(dead_ctx);
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}
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static nir_shader *
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static nir_shader *
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create_rt_shader(struct radv_device *device, const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
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create_rt_shader(struct radv_device *device, const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
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struct radv_pipeline_shader_stack_size *stack_sizes)
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struct radv_pipeline_shader_stack_size *stack_sizes)
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