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e1998baef8
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4 changed files with 9 additions and 3 deletions
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@ -57,6 +57,9 @@
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*/
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/**
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* Describes the location of each texture image within a texture region.
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*/
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struct intel_mipmap_offset {
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GLuint offset;
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GLuint width;
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@ -74,7 +77,7 @@ struct intel_mipmap_tree {
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GLuint first_level;
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GLuint last_level;
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GLuint width0, height0, depth0;
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GLuint width0, height0, depth0; /**< Level zero image dimensions */
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GLuint cpp;
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GLboolean compressed;
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@ -43,7 +43,7 @@ GLboolean intel_check_blit_fragment_ops( GLcontext *ctx )
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if (ctx->NewState)
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_mesa_update_state(ctx);
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/* Scissor could be done with the blitter:
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/* XXX Note: Scissor could be done with the blitter:
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*/
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return !(ctx->_ImageTransferState ||
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ctx->Color.AlphaEnabled ||
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@ -145,7 +145,9 @@ struct intel_region *intel_region_create_static( struct intel_context *intel,
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/*
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* XXX Move this into core Mesa?
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*/
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static void _mesa_copy_rect( GLubyte *dst,
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GLuint cpp,
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GLuint dst_pitch,
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@ -185,6 +185,7 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
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for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers[i]; j++) {
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struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i][j];
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irb = intel_renderbuffer(rb);
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/* XXX FBO: check irb != NULL to catch software RBs??? */
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ASSERT(irb);
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if (irb->Base.Name != 0) { /* XXX FBO temporary test */
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if (irb->region) {
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