More updates for texture compression.

Added _mesa_compressed_texture_size_glenum() for validating the imageSize
parameter to glCompressedTex[Sub]Image1/2/3() which does _not_ call
ctx->Driver.CompressedTextureSize() - since that could return a padded size.
This commit is contained in:
Brian Paul 2006-05-08 23:52:32 +00:00
parent 5999c5b620
commit c3c19be8e0
4 changed files with 91 additions and 31 deletions

View file

@ -162,6 +162,53 @@ _mesa_compressed_texture_size( GLcontext *ctx,
}
/**
* As above, but format is specified by a GLenum (GL_COMPRESSED_*) token.
*
* Note: This function CAN NOT return a padded hardware texture size.
* That's why we don't call the ctx->Driver.CompressedTextureSize() function.
*
* We use this function to validate the <imageSize> parameter
* of glCompressedTex[Sub]Image1/2/3D(), which must be an exact match.
*/
GLuint
_mesa_compressed_texture_size_glenum(GLcontext *ctx,
GLsizei width, GLsizei height,
GLsizei depth, GLenum glformat)
{
GLuint mesaFormat;
switch (glformat) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
mesaFormat = MESA_FORMAT_RGB_FXT1;
break;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
mesaFormat = MESA_FORMAT_RGBA_FXT1;
break;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_RGB_S3TC:
mesaFormat = MESA_FORMAT_RGB_DXT1;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_RGB4_S3TC:
mesaFormat = MESA_FORMAT_RGBA_DXT1;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_RGBA_S3TC:
mesaFormat = MESA_FORMAT_RGBA_DXT3;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_RGBA4_S3TC:
mesaFormat = MESA_FORMAT_RGBA_DXT5;
break;
default:
return 0;
}
return _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat);
}
/*
* Compute the bytes per row in a compressed texture image.
* We use this for computing the destination address for sub-texture updates.

View file

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
* Version: 6.5.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -28,6 +28,7 @@
#include "mtypes.h"
#if _HAVE_FULL_GL
extern GLuint
_mesa_get_compressed_formats( GLcontext *ctx, GLint *formats );
@ -36,6 +37,11 @@ _mesa_compressed_texture_size( GLcontext *ctx,
GLsizei width, GLsizei height, GLsizei depth,
GLuint mesaFormat );
extern GLuint
_mesa_compressed_texture_size_glenum(GLcontext *ctx,
GLsizei width, GLsizei height,
GLsizei depth, GLenum glformat);
extern GLint
_mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width);
@ -53,13 +59,16 @@ extern void
_mesa_init_texture_fxt1( GLcontext *ctx );
#else /* _HAVE_FULL_GL */
#else
/* no-op macros */
#define _mesa_get_compressed_formats( c, f ) 0
#define _mesa_compressed_texture_size( c, w, h, d, f ) 0
#define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0
#define _mesa_compressed_row_stride( f, w) 0
#define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0
#define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0)
#endif
#endif /* _HAVE_FULL_GL */
#endif /* TEXCOMPRESS_H */

View file

@ -533,22 +533,17 @@ is_depthstencil_format(GLenum format)
static GLboolean
is_compressed_format(GLcontext *ctx, GLenum internalFormat)
{
(void) ctx;
switch (internalFormat) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
case GL_COMPRESSED_RGBA_FXT1_3DFX:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
GLint supported[100]; /* 100 should be plenty */
GLuint i, n;
n = _mesa_get_compressed_formats(ctx, supported);
ASSERT(n < 100);
for (i = 0; i < n; i++) {
if ((GLint) internalFormat == supported[i]) {
return GL_TRUE;
default:
return GL_FALSE;
}
}
return GL_FALSE;
}
@ -642,6 +637,8 @@ void
_mesa_free_texture_image_data(GLcontext *ctx,
struct gl_texture_image *texImage)
{
(void) ctx;
if (texImage->Data && !texImage->IsClientData) {
/* free the old texture data */
_mesa_free_texmemory(texImage->Data);
@ -2840,7 +2837,7 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
GLsizei height, GLsizei depth, GLint border,
GLsizei imageSize)
{
GLint /**expectedSize,**/ maxLevels = 0, maxTextureSize;
GLint expectedSize, maxLevels = 0, maxTextureSize;
if (dimensions == 1) {
/* 1D compressed textures not allowed */
@ -2875,9 +2872,11 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
maxTextureSize = 1 << (maxLevels - 1);
/* This will detect any invalid internalFormat value */
if (!is_compressed_format(ctx, internalFormat))
return GL_INVALID_ENUM;
/* This should really never fail */
if (_mesa_base_tex_format(ctx, internalFormat) < 0)
return GL_INVALID_ENUM;
@ -2909,13 +2908,10 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
if (level < 0 || level >= maxLevels)
return GL_INVALID_VALUE;
#if 0
/* XXX need to renable this code someday! */
expectedSize = ctx->Driver.CompressedTextureSize(ctx, width, height, depth,
internalFormat);
expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height,
depth, internalFormat);
if (expectedSize != imageSize)
return GL_INVALID_VALUE;
#endif
return GL_NO_ERROR;
}
@ -2971,6 +2967,7 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
maxTextureSize = 1 << (maxLevels - 1);
/* this will catch any invalid compressed format token */
if (!is_compressed_format(ctx, format))
return GL_INVALID_ENUM;
@ -2996,8 +2993,8 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
if ((height & 3) != 0 && height != 2 && height != 1)
return GL_INVALID_VALUE;
expectedSize = ctx->Driver.CompressedTextureSize(ctx, width, height, depth,
format);
expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height,
depth, format);
if (expectedSize != imageSize)
return GL_INVALID_VALUE;
@ -3265,7 +3262,9 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
error = compressed_subtexture_error_check(ctx, 1, target, level,
xoffset, 0, 0, width, 1, 1, format, imageSize);
xoffset, 0, 0, /* pos */
width, 1, 1, /* size */
format, imageSize);
if (error) {
_mesa_error(ctx, error, "glCompressedTexSubImage1D");
return;
@ -3314,7 +3313,9 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
error = compressed_subtexture_error_check(ctx, 2, target, level,
xoffset, yoffset, 0, width, height, 1, format, imageSize);
xoffset, yoffset, 0, /* pos */
width, height, 1, /* size */
format, imageSize);
if (error) {
/* XXX proxy target? */
_mesa_error(ctx, error, "glCompressedTexSubImage2D");
@ -3365,7 +3366,9 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
error = compressed_subtexture_error_check(ctx, 3, target, level,
xoffset, yoffset, zoffset, width, height, depth, format, imageSize);
xoffset, yoffset, zoffset,/*pos*/
width, height, depth, /*size*/
format, imageSize);
if (error) {
_mesa_error(ctx, error, "glCompressedTexSubImage2D");
return;

View file

@ -2383,12 +2383,13 @@ choose_texture_format(GLcontext *ctx, struct gl_texture_image *texImage,
GLuint dims,
GLenum format, GLenum type, GLint internalFormat)
{
assert(ctx->Driver.ChooseTextureFormat);
ASSERT(dims == 1 || dims == 2 || dims == 3);
ASSERT(ctx->Driver.ChooseTextureFormat);
texImage->TexFormat
= ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
assert(texImage->TexFormat);
ASSERT(texImage->TexFormat);
set_fetch_functions(texImage, dims);