mesa: if a buffer object is mapped when glDeleteBuffers() is called, unmap it

(cherry picked from master, commit a7f434b486)
This commit is contained in:
Brian Paul 2009-02-27 13:05:51 -07:00
parent c79079895f
commit c39e6917ac

View file

@ -794,6 +794,11 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
ASSERT(bufObj->Name == ids[i]);
if (bufObj->Pointer) {
/* if mapped, unmap it now */
ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
}
unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj);
unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj);
unbind(ctx, &ctx->Array.ArrayObj->Color.BufferObj, bufObj);