radv: reserve bits explicitly for cache key structs

Having explicit reserved bits for those structs will make compiler
change backports easier and more robust regarding precompiled shaders
on SteamDeck.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33706>
This commit is contained in:
Samuel Pitoiset 2025-02-24 12:22:04 +01:00 committed by Marge Bot
parent a3818adca5
commit c3884f7f1e
3 changed files with 9 additions and 0 deletions

View file

@ -61,6 +61,8 @@ struct radv_device_cache_key {
uint32_t mesh_shader_queries : 1;
uint32_t primitives_generated_query : 1;
uint32_t trap_excp_flags : 4;
uint32_t reserved : 23;
};
enum radv_force_vrs {

View file

@ -61,6 +61,8 @@ struct radv_physical_device_cache_key {
uint32_t use_llvm : 1;
uint32_t use_ngg : 1;
uint32_t use_ngg_culling : 1;
uint32_t reserved : 11;
};
enum radv_video_enc_hw_ver {

View file

@ -89,6 +89,8 @@ struct radv_shader_stage_key {
/* Whether the shader is used with indirect pipeline binds. */
uint8_t indirect_bindable : 1;
uint32_t reserved : 18;
};
struct radv_ps_epilog_key {
@ -108,6 +110,8 @@ struct radv_ps_epilog_key {
bool export_sample_mask;
bool alpha_to_coverage_via_mrtz;
bool alpha_to_one;
uint16_t reserved;
};
struct radv_spirv_to_nir_options {
@ -125,6 +129,7 @@ struct radv_graphics_state_key {
uint32_t dynamic_line_rast_mode : 1;
uint32_t enable_remove_point_size : 1;
uint32_t unknown_rast_prim : 1;
uint32_t reserved : 13;
struct {
uint8_t topology;