From c30833f23375bbcaa83e2e24a234e476aca283de Mon Sep 17 00:00:00 2001 From: Iago Toral Quiroga Date: Mon, 27 May 2024 11:20:49 +0200 Subject: [PATCH] broadcom/compiler: check if vertex shader writes point size MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The same we already check for geometry shaders. We will use this shortly. Reviewed-by: Alejandro PiƱeiro Part-of: --- src/broadcom/compiler/v3d_compiler.h | 2 ++ src/broadcom/compiler/vir.c | 3 +++ 2 files changed, 5 insertions(+) diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 43c4d0fbacc..8b5805652ba 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -986,6 +986,8 @@ struct v3d_vs_prog_data { /* Value to be programmed in VCM_CACHE_SIZE. */ uint8_t vcm_cache_size; + bool writes_psiz; + /* Maps the nir->data.location to its * nir->data.driver_location. In general we are using the * driver location as index (like vattr_sizes above), so this diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c index c59a8aac434..288a0d692d4 100644 --- a/src/broadcom/compiler/vir.c +++ b/src/broadcom/compiler/vir.c @@ -792,6 +792,9 @@ v3d_vs_set_prog_data(struct v3d_compile *c, if (prog_data->uses_iid) prog_data->vpm_input_size++; + prog_data->writes_psiz = + c->s->info.outputs_written & (1 << VARYING_SLOT_PSIZ); + /* Input/output segment size are in sectors (8 rows of 32 bits per * channel). */