anv: fix writemask on blit fragment shader.

I'm not sure if anything even uses this, but I found this on radv, so
just fix it on anv for consistency.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2016-08-16 10:00:28 +10:00
parent c0580f6a38
commit c2f2252037

View file

@ -106,7 +106,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "f_color");
color_out->data.location = FRAG_RESULT_DATA0;
nir_store_var(&b, color_out, &tex->dest.ssa, 4);
nir_store_var(&b, color_out, &tex->dest.ssa, 0xf);
return b.shader;
}