panfrost: Implement ES3-format writeout

We add support for writing out (via a blend shader):

   - RGBA4
   - RGB10_A2_UNORM
   - RGB10_A2_UINT
   - RGB5_A1_UNORM
   - R11G11B10_FLOAT

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-07-03 12:34:32 -07:00
parent 46396af1ec
commit c2ee937cf2
4 changed files with 129 additions and 8 deletions

View file

@ -60,6 +60,8 @@ converts = [
# Totally redundant
(('~f2f16', ('f2f32', 'a@16')), a),
(('pack_half_2x16_split', 'a@32', 'b@32'), ('ior', ('ishl', ('i2i32', ('f2f16', b)), 16), ('i2i32', ('f2f16', a)))),
]
# Midgard scales fsin/fcos arguments by pi.

View file

@ -39,6 +39,7 @@
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "compiler/nir/nir_format_convert.h"
#include "nir_lower_blend.h"
#include "util/u_format.h"
@ -72,6 +73,85 @@ nir_unorm8_to_float(nir_builder *b, nir_ssa_def *c_native)
return scaled;
}
/* Converters for UNORM4 formats, packing the final result into 16-bit */
static nir_ssa_def *
nir_float_to_unorm4(nir_builder *b, nir_ssa_def *c_float)
{
/* First, we degrade quality to fp16; we don't need the extra bits */
nir_ssa_def *degraded = nir_f2f16(b, c_float);
/* Scale from [0, 1] to [0, 15.0] */
nir_ssa_def *scaled = nir_fmul_imm(b, nir_fsat(b, degraded), 15.0);
/* Next, we type convert to u16 */
nir_ssa_def *converted = nir_f2u16(b,
nir_fround_even(b, scaled));
/* In u16 land, we now need to pack */
nir_ssa_def *cr = nir_channel(b, converted, 0);
nir_ssa_def *cg = nir_channel(b, converted, 1);
nir_ssa_def *cb = nir_channel(b, converted, 2);
nir_ssa_def *ca = nir_channel(b, converted, 3);
nir_ssa_def *pack =
nir_ior(b,
nir_ior(b, cr, nir_ishl(b, cg, nir_imm_int(b, 4))),
nir_ior(b, nir_ishl(b, cb, nir_imm_int(b, 8)), nir_ishl(b, ca, nir_imm_int(b, 12))));
return pack;
}
static nir_ssa_def *
nir_float_to_rgb10a2(nir_builder *b, nir_ssa_def *c_float, bool normalize)
{
nir_ssa_def *converted = c_float;
if (normalize) {
nir_ssa_def *scaled = nir_fmul(b, nir_fsat(b, c_float),
nir_imm_vec4(b, 1023.0, 1023.0, 1023.0, 3.0));
converted = nir_f2u32(b,
nir_fround_even(b, scaled));
}
nir_ssa_def *cr = nir_channel(b, converted, 0);
nir_ssa_def *cg = nir_channel(b, converted, 1);
nir_ssa_def *cb = nir_channel(b, converted, 2);
nir_ssa_def *ca = nir_channel(b, converted, 3);
nir_ssa_def *pack =
nir_ior(b,
nir_ior(b, cr, nir_ishl(b, cg, nir_imm_int(b, 10))),
nir_ior(b, nir_ishl(b, cb, nir_imm_int(b, 20)), nir_ishl(b, ca, nir_imm_int(b, 30))));
return pack;
}
static nir_ssa_def *
nir_float_to_rgb5a1(nir_builder *b, nir_ssa_def *c_float)
{
nir_ssa_def *degraded = nir_f2f16(b, c_float);
nir_ssa_def *scaled = nir_fmul(b, nir_fsat(b, degraded),
nir_imm_vec4_16(b, 31.0, 31.0, 31.0, 1.0));
nir_ssa_def *converted = nir_f2u16(b,
nir_fround_even(b, scaled));
nir_ssa_def *cr = nir_channel(b, converted, 0);
nir_ssa_def *cg = nir_channel(b, converted, 1);
nir_ssa_def *cb = nir_channel(b, converted, 2);
nir_ssa_def *ca = nir_channel(b, converted, 3);
nir_ssa_def *pack =
nir_ior(b,
nir_ior(b, cr, nir_ishl(b, cg, nir_imm_int(b, 5))),
nir_ior(b, nir_ishl(b, cb, nir_imm_int(b, 10)), nir_ishl(b, ca, nir_imm_int(b, 15))));
return pack;
}
static nir_ssa_def *
nir_shader_to_native(nir_builder *b,
nir_ssa_def *c_shader,
@ -87,7 +167,22 @@ nir_shader_to_native(nir_builder *b,
return nir_float_to_unorm8(b, c_shader);
else if (homogenous_bits && float_or_pure_int)
return c_shader; /* type is already correct */
else {
else if (homogenous_bits && bits == 4 && util_format_is_unorm(desc->format)) {
/* TODO: Swizzle generally */
unsigned swiz[4] = { 2, 1, 0, 3 }; /* BGRA */
c_shader = nir_swizzle(b, c_shader, swiz, 4);
return nir_float_to_unorm4(b, c_shader);
} else if (desc->format == PIPE_FORMAT_R10G10B10A2_UNORM)
return nir_float_to_rgb10a2(b, c_shader, true);
else if (desc->format == PIPE_FORMAT_R10G10B10A2_UINT)
return nir_float_to_rgb10a2(b, c_shader, false);
else if (desc->format == PIPE_FORMAT_B5G5R5A1_UNORM) {
unsigned swiz[4] = { 2, 1, 0, 3 }; /* BGRA */
c_shader = nir_swizzle(b, c_shader, swiz, 4);
return nir_float_to_rgb5a1(b, c_shader);
} else if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT) {
return nir_format_pack_11f11f10f(b, c_shader);
} else {
printf("%s\n", desc->name);
unreachable("Unknown format name");
}
@ -132,9 +227,22 @@ nir_lower_framebuffer(nir_shader *shader, enum pipe_format format)
for (unsigned c = 1; c < nr_channels; ++c)
homogenous_bits &= (format_desc->channel[c].size == bits);
if (format == PIPE_FORMAT_R11G11B10_FLOAT)
homogenous_bits = false;
/* Figure out the formats for the raw */
unsigned raw_bitsize_in = bits;
unsigned raw_bitsize_out = bits;
unsigned raw_out_components = 4;
/* We pack a 4-bit vec4 as 16-bit vec1 */
if ((homogenous_bits && bits == 4 && util_format_is_unorm(format)) || format == PIPE_FORMAT_B5G5R5A1_UNORM) {
raw_bitsize_out = 16;
raw_out_components = 1;
} else if (format == PIPE_FORMAT_R10G10B10A2_UNORM || format == PIPE_FORMAT_R10G10B10A2_UINT || format == PIPE_FORMAT_R11G11B10_FLOAT) {
raw_bitsize_out = 32;
raw_out_components = 1;
}
nir_foreach_function(func, shader) {
nir_foreach_block(block, func->impl) {
@ -183,8 +291,7 @@ nir_lower_framebuffer(nir_shader *shader, enum pipe_format format)
nir_intrinsic_instr_create(shader, nir_intrinsic_store_raw_output_pan);
new->src[0] = nir_src_for_ssa(converted);
/* TODO: What about non-RGBA? Is that different? */
new->num_components = 4;
new->num_components = raw_out_components;
nir_builder_instr_insert(&b, &new->instr);

View file

@ -118,9 +118,6 @@ panfrost_can_fixed_blend(enum pipe_format format)
/* Certain special formats are, too */
switch (format) {
case PIPE_FORMAT_B5G6R5_UNORM:
case PIPE_FORMAT_B4G4R4A4_UNORM:
case PIPE_FORMAT_B5G5R5A1_UNORM:
case PIPE_FORMAT_R10G10B10A2_UNORM:
return true;
default:
return false;

View file

@ -84,7 +84,8 @@ panfrost_mfbd_format(struct pipe_surface *surf)
bool float_16 =
surf->format == PIPE_FORMAT_R16_FLOAT ||
surf->format == PIPE_FORMAT_R16_UINT ||
surf->format == PIPE_FORMAT_R16_SINT;
surf->format == PIPE_FORMAT_R16_SINT ||
surf->format == PIPE_FORMAT_B5G5R5A1_UNORM;
bool float_32 =
surf->format == PIPE_FORMAT_R11G11B10_FLOAT ||
@ -93,7 +94,9 @@ panfrost_mfbd_format(struct pipe_surface *surf)
surf->format == PIPE_FORMAT_R16G16_SINT ||
surf->format == PIPE_FORMAT_R32_FLOAT ||
surf->format == PIPE_FORMAT_R32_UINT ||
surf->format == PIPE_FORMAT_R32_SINT;
surf->format == PIPE_FORMAT_R32_SINT ||
surf->format == PIPE_FORMAT_R10G10B10A2_UNORM ||
surf->format == PIPE_FORMAT_R10G10B10A2_UINT;
bool float_64 =
surf->format == PIPE_FORMAT_R32G32_FLOAT ||
@ -112,6 +115,18 @@ panfrost_mfbd_format(struct pipe_surface *surf)
fmt.unk1 = 0x14000000;
fmt.nr_channels = MALI_POSITIVE(2);
fmt.unk3 |= 0x1;
} else if (surf->format == PIPE_FORMAT_B4G4R4A4_UNORM) {
/* XXX: why does the specialized code not work but the generic
* 16-bit code work? */
#if 0
fmt.unk1 = 0x10000000;
fmt.unk3 = 0x5;
fmt.nr_channels = MALI_POSITIVE(1);
#endif
fmt.unk1 = 0x84000000;
fmt.unk3 = 0x0;
fmt.nr_channels = MALI_POSITIVE(2);
} else if (float_32) {
fmt.unk1 = 0x88000000;
fmt.unk3 = 0x0;